Trigger:
- your trigger
- Events
- Map initialization
- Conditions
- Actions
- For each (Integer A) from 1 to 12, do (Actions)
- Loop - Actions
- Visibility - Create an initially Active visibility modifier for (Player((Integer A))) emitting Fog of war across (your area)
- Visibility - Create an initially Active visibility modifier for (Player((Integer A))) emitting Black mask across (your area)
this dont work??
i use it too and its working great.