Manee
New Member
- Reaction score
- 20
I made a skill that will enable my hero to build towers but the hero ignores the food limit everytime it builds...
what i want is that it can only build a number of towers depending on his food cap
what i've done so far is :
then...? what triggers must i make next?
what i want is that it can only build a number of towers depending on his food cap
what i've done so far is :
Code:
Events
Unit -A unit starts the effect of an ability
Condition
(Ability being cast) equal to Build Tower
Actions
If/then/else
If-Conditions
((Picked Player) food cost) is equal to ((Picked Player) food cap)
Then-Actions
Else Actions
then...? what triggers must i make next?