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Long-in-the-works colony sim MMO Seed is shaping up into something that looks like EVE Online for RimWorld fans.
Back when we first saw Seed in 2017 it was ambitiously name-checking inspirations like The Sims and Dwarf Fortress. That hasn't changed much, as its third co-founder, CEO Mundi Vondi, adds titles like RimWorld to the cocktail of obsessively deep simulation touchstones while showing it off. It's an MMO where your "Seedling" characters continue operating in the world even when you're offline.
Klang Games' society simulation covers everything from taxes and rules enacted by its player-run societies to all the individual bones in your character's skeleton, Vondi says, with things like building and decorating individual homes and stores somewhere in between.
I didn't ask about all the possibilities of biblically-accurate bones, but the developers at Klang were quite happy to recount some of the society-level drama that makes its EVE Online DNA quite apparent.
Societies are the backbone of Seed. Players within a society will be working together to build it up, whether as its lawmakers, business owners, or individual citizens collecting resources. They envision that societies could be run by Twitch streamers with big communities, or my own small group of co-op crafting game friends, or even PC Gamer, why not?
www.pcgamer.com
Back when we first saw Seed in 2017 it was ambitiously name-checking inspirations like The Sims and Dwarf Fortress. That hasn't changed much, as its third co-founder, CEO Mundi Vondi, adds titles like RimWorld to the cocktail of obsessively deep simulation touchstones while showing it off. It's an MMO where your "Seedling" characters continue operating in the world even when you're offline.
Klang Games' society simulation covers everything from taxes and rules enacted by its player-run societies to all the individual bones in your character's skeleton, Vondi says, with things like building and decorating individual homes and stores somewhere in between.
I didn't ask about all the possibilities of biblically-accurate bones, but the developers at Klang were quite happy to recount some of the society-level drama that makes its EVE Online DNA quite apparent.
Societies are the backbone of Seed. Players within a society will be working together to build it up, whether as its lawmakers, business owners, or individual citizens collecting resources. They envision that societies could be run by Twitch streamers with big communities, or my own small group of co-op crafting game friends, or even PC Gamer, why not?
Former EVE Online developers are building a society simulation MMO where your character keeps playing even after you log off
Long-in-the-works colony sim MMO Seed is shaping up into something that looks like EVE Online for RimWorld fans.


