salem
New Member
- Reaction score
- 3
Just want to know if there's a way to save and load strings using the game cache in multiplayer maps?
For example if i host a map and store the string "Test 1" and save the game cache. If i host the map again some other time, will i be able to load the string i saved before ("Test 1")?
Apparantly, it works perfectly for singleplayer maps, but when i host the map in multiplayer mode, it suddenly stops working...
I searched the forums for "store string" found many things, most include jass coding which i know nothing about. Everything that i found however had to do with storing units, but i need something much simpler, i just want to store strings.
For example if i host a map and store the string "Test 1" and save the game cache. If i host the map again some other time, will i be able to load the string i saved before ("Test 1")?
Apparantly, it works perfectly for singleplayer maps, but when i host the map in multiplayer mode, it suddenly stops working...
I searched the forums for "store string" found many things, most include jass coding which i know nothing about. Everything that i found however had to do with storing units, but i need something much simpler, i just want to store strings.