Thats the idea basically. Given a number of tiles that could be used, I'm looking for a way to generate a random path between point A and B. Because the amount of tiles used would be specified, hopefully this would cause the generated path not to just be a straight line. The overall idea is that I'm making a TD and I want the path of the TD to be different with every game.
I'm sure most of the later on triggering would be in JASS but the question itself seemed to fit better here. I can do the coding of it myself really, I'm just not sure conceptually how to go about it.
I'm sure most of the later on triggering would be in JASS but the question itself seemed to fit better here. I can do the coding of it myself really, I'm just not sure conceptually how to go about it.