Getting error message ''expected set'' when starting the game

Dito

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Hello!

This trigger is causing me to get error message ''expected set'' when I start the map:

Trigger:
  • Mind Flay
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Mind Flay
    • Actions
      • Custom script: local unit Caster = GetTriggerUnit()
      • Custom script: local unit Target = GetSpellTargetUnit()
      • Custom script: local real Time
      • Custom script: local real Damage
      • Set Caster = (Triggering unit)
      • Set Target = (Target unit of ability being cast)
      • Set MindFlay_Channeling[(Custom value of Caster)] = True
      • Set MindFlay_Target[(Custom value of Caster)] = Target
      • Set MindFlay_Ticks[(Custom value of Caster)] = 0.00
      • Unit Group - Add (Triggering unit) to MindFlay_Group
      • Set Damage = (Random real number between 295.00 and 305.00)
      • Set SpellPower_Percent = 1.00
      • Trigger - Run Spell Power <gen> (checking conditions)
      • Set Damage = (Damage / 3.00)
      • Custom script: Damage = udg_Damage
      • Set Point[1] = (Position of Caster)
      • Unit - Create 1 Dummy Unit for (Owner of Caster) at Point[1] facing Default building facing degrees
      • Unit - Add Mind Flay (Slow) (Dummy) to (Last created unit)
      • Unit - Order (Last created unit) to Human Sorceress - Slow Target
      • Custom script: call RemoveLocation (udg_Point[1])
      • Trigger - Turn on Mind Flay Periodic <gen>
      • Set CastingTime = (1.00 - Stat_Haste[(Player number of (Owner of Caster))])
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • CastingTime Less than 0.50
        • Then - Actions
          • Set CastingTime = 0.50
        • Else - Actions
      • Custom script: set Time = udg_CastingTime
      • For each (Integer MindFlay_Loop[(Custom value of Caster)]) from 1 to 3, do (Actions)
        • Loop - Actions
          • Custom script: call TriggerSleepAction( Time )
          • Custom script: set udg_Caster = Caster
          • Custom script: set udg_Target = Target
          • Custom script: set udg_Damage = Damage
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • MindFlay_Ticks[(Custom value of Caster)] Less than 3.00
            • Then - Actions
              • Set Point[1] = (Position of Caster)
              • Set Point[2] = (Position of Target)
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Target is alive) Equal to True
                  • (Distance between Point[1] and Point[2]) Less than 1500.00
                • Then - Actions
                  • Trigger - Run Critical Strike <gen> (checking conditions)
                  • Unit - Cause Caster to damage Target, dealing Damage damage of attack type Spells and damage type Normal
                  • Special Effect - Create a special effect attached to the origin of Target using Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl
                  • Special Effect - Destroy (Last created special effect)
                  • Custom script: call RemoveLocation (udg_Point[1])
                  • Custom script: call RemoveLocation (udg_Point[2])
                • Else - Actions
                  • Unit - Order Caster to Stop
                  • Set MindFlay_Channeling[(Custom value of Caster)] = False
                  • Custom script: call RemoveLocation (udg_Point[1])
                  • Custom script: call RemoveLocation (udg_Point[2])
                  • Skip remaining actions
              • Set MindFlay_Ticks[(Custom value of Caster)] = (MindFlay_Ticks[(Custom value of (Triggering unit))] + 1.00)
            • Else - Actions
              • Unit - Order Caster to Stop
              • Set MindFlay_Channeling[(Custom value of Caster)] = False
              • Skip remaining actions


What can be wrong? :eek:
 
Trigger:
  • Custom script: Damage = udg_Damage


This line should be:

Trigger:
  • Custom script: set Damage = udg_Damage
 
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