WindexIsBack
New Member
- Reaction score
- 100
Yup, it's me.
Yup, I'm making another model pack.
Yup, I need your help.
Yup, this is rather annoying, bladiblah blah blah.
The general idea of the map is a zombie defense - players try to keep zombies from reaching the other side of the map. In my game, it's very fluid. Players are pushed back, players push forward, ect.
The red line is the best (and hardest to regain) defensive line. In front of the obstacles there are several spotlights which grant vision for picking zombies off further away. If a zombie cross the cords, it can 'trip' on them and turn the spotlights off. When this happens, players are going to be pushed back to the first row of buildings.
But, what I need are suggestions on what should be at the obstacle line. So go wild!
Sandbags?
Overturned cars/school bus?
Fences?
+rep for suggesting something which could be used.
-rep for putting thread offtopic
If you're confused just ask.
EDIT: Attached very small demo map of this. Keep in mind this is incomplete.
When I'm finished with this, I'll release it as a pack with an included 'low res' version.
Yup, I'm making another model pack.
Yup, I need your help.
Yup, this is rather annoying, bladiblah blah blah.
The general idea of the map is a zombie defense - players try to keep zombies from reaching the other side of the map. In my game, it's very fluid. Players are pushed back, players push forward, ect.
The red line is the best (and hardest to regain) defensive line. In front of the obstacles there are several spotlights which grant vision for picking zombies off further away. If a zombie cross the cords, it can 'trip' on them and turn the spotlights off. When this happens, players are going to be pushed back to the first row of buildings.
But, what I need are suggestions on what should be at the obstacle line. So go wild!
Sandbags?
Overturned cars/school bus?
Fences?
+rep for suggesting something which could be used.
-rep for putting thread offtopic
If you're confused just ask.
EDIT: Attached very small demo map of this. Keep in mind this is incomplete.
When I'm finished with this, I'll release it as a pack with an included 'low res' version.