Heavy-Gear
New Member
- Reaction score
- 7
*New information will be underlined (I will try to update daily)
** Please have a quick read and tell me your thoughts. I really appreciate your input !
GLADIATOR
Description:
This is a game based around the Roman Gladiators of 100-200BC. It differs from other gladiator style games in that it is slightly more cinematic, with some short cut scenes like the king deciding a gladiators fate. It also has a more "real" feel. With abilities trained by a person and bandages instead of potions etc.
It also has an advanced combat system which aims to reduce the "just stand there and the guy does it by himself" approach. You control your characters every swing and block, so you can't abandon him to do the work for you.
There will also be less and stronger enemies. Around 1-2 times the amount of players. These will either be other gladiators or beasts. Enemies will have a more realistic approach and have their own abilities.
There will also be different "special" rounds which involve the players being pitted against each other in all on all or teamed battles. Such rounds will be controlled so there is not uneven teams etc.
Instead of buying individual weapons or picking something your with all the way through, you buy weapon sets like "Net and Trident" or "Longsword and Shield". You level up your skill in these sets to train special abilities. Things like being able to throw your sword or a shield bash. After a few levels you can hold two sets, so you can switch ingame depending on the situation.
You also level up your character and put points into basic skills like Leadership or Willpower. As you level up you go through different ranks of gladiator. The person you train your skills off depends on these ranks and certain weapon abilities may require a certain amount of points in various skills. You can't shield bash without the required strength or you can't throw your spear without the required accuracy etc.
Current Progress:
Arena
Terrain: 99% - Unless i end up making it round
Doodads: 80%
Gladiator Area
Terrain: 99%
Doodads: 70%
Trainers: 0%
Shops/Tents: 0%
Units
Heroes: 0%
Enemies: 0%
Crowd: 0%
Other Stuff
Dungeon: 90% (Just need to add creeps to kill)
Mode Selection Area: 2%
The Map
As the map shows there are 4 basic areas.
1. The Main Arena. This is where all the actual battling takes place.
a) Main Gladiator Entrance
b) Beast Entrance
c) Enemy Gladiator Entrance
d) Kings Throne
e) Gladiator Spectator Area
2. Gladiator Area. Where the gladiators go when they're not fighting.
a) Door Room. Far left door goes to the arena, top left goes to spectator area, top right goes to dungeon (more into that later)
b) This is the common area. Various gladiators and trainers are located here
c) The top of this area is where the armor and weapons are, while at the bottom each player has their own tent and armor rack.
d) This is the physical training area, you can smash crates for scraps and rats come out for you to fight. Or you can shoot the archery targets.
3. This is the dungeon. If you fail in the Arena or are sentenced to death you are chucked in here for an amount of time. You automatically increase in willpower slowly by just being there and there are some ghosts and rats etc. to fight.
4. This is the area where red picks original game modes and can change stuff. (This may or may not exist in the final version)
Weapon Sets:
The weapon sets are designed to be equally powerful when used correctly. Each weapons advantages should weigh out its disadvantages.
This is how it should work for.. say a Shortsword and Large Shield:
You have two attacking buttons to press, "Swing" and "Stab". The swing is more affected by armor and shields but can deal more damage. The stab can still be blocked by a shield but does more damage to less armored units etc.
You can click the buttons individually or turn on autocast. Only one type of attack or defense can be on autocast at a time.
Your shield adds a bit of damage reduction but also has its own button, "Block". When this button is pressed you raise your shield (canceling any attack) and try to block the next attack by your enemy. It wont have a 100% block chance more like 60-70%. This can be increased by better skills.
This may seem like a lot but shields can have less chance to block or be bypassed by certain weapons and weapon skills.
Ranged Weapons
It may just be me but i find in gladiator style games the ranged characters main attack is a little boring, so I'm going to make it that the ranged attack is a lot more powerful (when it hits - it can be blocked by shields armor etc.) and is casted in a direction, not automatically targeted. You have to aim it, counter for movement etc. and it can hit your own team-mates as well. In other words its a lot more difficult to hit an enemy but a big payoff when it does. As a ranged attacker you would probably also have a melee set of weapons aswell incase you can't hit an enemy.
Every time you shoot, you also use up arrows/bolts. You can also get higher level arrows/bolts as you get higher levels with the weapon.
Armor:
Pieces of armor have more of a passive block or damage reduction to them. You can wear 4 different pieces of armor. Chest, Legs, Hand, Feet. These are not in your inventory, they are moved about in a separate "stash"-like object next to your tent.
Item List:
Weapon Sets
- Net and Trident
Great special weapon, net your enemy and switch to a ranged attack or use to flank them and deal extra damage.
- Large Shield and Spear
Best defensive set. Extremely good protection and defensive abilities but still with a descent offense
- Medium Shield and Shortsword
The best for all-rounder duties. Good defensively and offensively.
- Small Shield and Longsword
Less defense than the Medium Shield but makes up for it in a strong attack and more offensive abilities.
- Greatsword
Slow attack speed and very limited defense but definitely makes up for it in its devastating damage.
- Medium Shield and Flail (Passive swinging animating FTW )
Another great special weapon. Build up momentum with your swinging and deal great damage.
- Medium Shield and Club
Similar to Medium Shield but uses more strength and has some nice stun abilities.
- Warhammer
Requires great strength to wield and has very limited defense but when one of those swings is on-target you'll deal unstoppable damage.
- Duel Shortswords
Limited defense but extremely fast attack speed. With these blades flying around your going to get a hit in quite often.
- Shortbow
No defense but very fast attack speed and devastating to enemies at close range.
- Longbow
Slower attack speed but higher damage and can shoot further.
- Crossbow
Long reload time but the high speed bullets are easier to hit harder targets and devastating damage.
Basic Gameplay:
I was thinking of a short cinematic for the start, maybe showing everyone walking into the arena and a pan around the arena from a third person view or something like that. You can type -help for a quick tutorial if your new that would quickly explain how to fight and stuff.
After each round you go back to the Gladiator Area for a small amount of time where you can get a bit of training in, get some new abilities, get some new weapons or armor etc.
All of the kings guards and the king himself are neutral passive. They wont attack you unless you attack them. If you do attack them or attack one of your allies they will attack you back with a large amount of force. Eventually putting you in the dungeon.
*The following may or may not be implemented in game >>>
This is an idea I've been having about how death should work. When you run out of HP you don't die. You are Knocked out. You fall to the ground and have a small amount of health but cannot move. Enemies wont attack you unless they have no choice (eg. your soloing). When in this unconscious state you are able to be dragged/carried away by fellow gladiators to safety. When the round is finished the king will decide your fate. If he decides you fought well enough then he'll let you off. Otherwise your thrown in the dungeon. The dungeon will actually make you stronger but is really boring because you lose contact with your allies (chat turned off) and your in an enclosed space.
Another idea is that by getting the killing blow on an enemy or doing stuff that looks really cool (like killing two enemies with a sweeping blow or something like that) you get "Popularity Points" or PP. This shows how much the crowd likes you (and helps in saving you from a down-turned thumb ). This could also be used as a replacement for gold (possibly).
Possible Reasons for Gain or Loss of Popularity:
Gains
- Dealing Damage (Small Amount)
- Rescuing an Ally (Lots)
- Killing Blows (Lots)
- Using Special Abilities (Moderate Amount) - Will probably have restrictions to avoid spamming
Losses
- Taking Damage (Small Amount)
- Running Away (Lots)
- Being Knocked Out (Lots)
Screenshots:
^ Shot of main entrance, spectator area and Kings Throne
^ Arena looking at front
^ Arena looking at back
^ Gladiator Area (incomplete)
^ Dungeon from editor
^ Dungeon from ingame
^ Ingame shot of open gates
Questions:
These are probably some questions you may want answered, so I'm going to save my time and yours and answer them now
Q. The dirt ground in the Arena looks so flat and bare? Aren't there any obstacles to use?
A. I was going for more of a "realistic gladiator arena look" but yes you do need some obstacles. Instead of using pre-built obstacles you are able to build your own using barricades built from scrap wood you can get from the training area.
Q. Why are there just bare walls behind the open gates?
A. I am going to either make or get made a prop thats flat and looks like the entrance to a tunnel and put it behind all of the doors.
Q. On the subject of the doors, how do you get through to each area? Do you click on the doors and they open?
A. No. The doors will either be open or shut depending on what is happening at the time. When it is time for a battle the main door will open letting you through. You just need to walk in front of the open door and you will be taken to the specific place.
You Can Help!
I don't want to do this all myself. I can't actually do it all myself. I mean like this combat system is going to be really tricky... SO if you think you can help me with with anything please say!
Needed Stuff
- The above ^ wall "tunnel" doodad
- Weapon Models
- Armor Models (yes I'm thinking of attaching armor models too)
- Basic Gladiator Model
- Help with the more advanced triggers (possibly JASS)
I can do the basic triggering and with time.. The combat system (I've got a plan ) I mainly need help with models and such. Also by correcting me, pointing out flaws, constructive criticism etc. YOU HELP ME IMMENSELY
More Information Coming Soon!
Download the current version of the map and try it out. Just walk around using the little beta tester guy and try out the following commands:
-dungeon > Sends you to the dungeon
-open spec > Opens gate to spectator area
-close spec > Closes " "
-open arena > Opens gate to Main arena
-close arena > Closes " "
-open dungeon > lets you out of dungeon
-close dungeon > closes doors if not already closed
** Please have a quick read and tell me your thoughts. I really appreciate your input !
GLADIATOR
Description:
This is a game based around the Roman Gladiators of 100-200BC. It differs from other gladiator style games in that it is slightly more cinematic, with some short cut scenes like the king deciding a gladiators fate. It also has a more "real" feel. With abilities trained by a person and bandages instead of potions etc.
It also has an advanced combat system which aims to reduce the "just stand there and the guy does it by himself" approach. You control your characters every swing and block, so you can't abandon him to do the work for you.
There will also be less and stronger enemies. Around 1-2 times the amount of players. These will either be other gladiators or beasts. Enemies will have a more realistic approach and have their own abilities.
There will also be different "special" rounds which involve the players being pitted against each other in all on all or teamed battles. Such rounds will be controlled so there is not uneven teams etc.
Instead of buying individual weapons or picking something your with all the way through, you buy weapon sets like "Net and Trident" or "Longsword and Shield". You level up your skill in these sets to train special abilities. Things like being able to throw your sword or a shield bash. After a few levels you can hold two sets, so you can switch ingame depending on the situation.
You also level up your character and put points into basic skills like Leadership or Willpower. As you level up you go through different ranks of gladiator. The person you train your skills off depends on these ranks and certain weapon abilities may require a certain amount of points in various skills. You can't shield bash without the required strength or you can't throw your spear without the required accuracy etc.
Current Progress:
Arena
Terrain: 99% - Unless i end up making it round
Doodads: 80%
Gladiator Area
Terrain: 99%
Doodads: 70%
Trainers: 0%
Shops/Tents: 0%
Units
Heroes: 0%
Enemies: 0%
Crowd: 0%
Other Stuff
Dungeon: 90% (Just need to add creeps to kill)
Mode Selection Area: 2%
The Map
As the map shows there are 4 basic areas.
1. The Main Arena. This is where all the actual battling takes place.
a) Main Gladiator Entrance
b) Beast Entrance
c) Enemy Gladiator Entrance
d) Kings Throne
e) Gladiator Spectator Area
2. Gladiator Area. Where the gladiators go when they're not fighting.
a) Door Room. Far left door goes to the arena, top left goes to spectator area, top right goes to dungeon (more into that later)
b) This is the common area. Various gladiators and trainers are located here
c) The top of this area is where the armor and weapons are, while at the bottom each player has their own tent and armor rack.
d) This is the physical training area, you can smash crates for scraps and rats come out for you to fight. Or you can shoot the archery targets.
3. This is the dungeon. If you fail in the Arena or are sentenced to death you are chucked in here for an amount of time. You automatically increase in willpower slowly by just being there and there are some ghosts and rats etc. to fight.
4. This is the area where red picks original game modes and can change stuff. (This may or may not exist in the final version)
Weapon Sets:
The weapon sets are designed to be equally powerful when used correctly. Each weapons advantages should weigh out its disadvantages.
This is how it should work for.. say a Shortsword and Large Shield:
You have two attacking buttons to press, "Swing" and "Stab". The swing is more affected by armor and shields but can deal more damage. The stab can still be blocked by a shield but does more damage to less armored units etc.
You can click the buttons individually or turn on autocast. Only one type of attack or defense can be on autocast at a time.
Your shield adds a bit of damage reduction but also has its own button, "Block". When this button is pressed you raise your shield (canceling any attack) and try to block the next attack by your enemy. It wont have a 100% block chance more like 60-70%. This can be increased by better skills.
This may seem like a lot but shields can have less chance to block or be bypassed by certain weapons and weapon skills.
Ranged Weapons
It may just be me but i find in gladiator style games the ranged characters main attack is a little boring, so I'm going to make it that the ranged attack is a lot more powerful (when it hits - it can be blocked by shields armor etc.) and is casted in a direction, not automatically targeted. You have to aim it, counter for movement etc. and it can hit your own team-mates as well. In other words its a lot more difficult to hit an enemy but a big payoff when it does. As a ranged attacker you would probably also have a melee set of weapons aswell incase you can't hit an enemy.
Every time you shoot, you also use up arrows/bolts. You can also get higher level arrows/bolts as you get higher levels with the weapon.
Armor:
Pieces of armor have more of a passive block or damage reduction to them. You can wear 4 different pieces of armor. Chest, Legs, Hand, Feet. These are not in your inventory, they are moved about in a separate "stash"-like object next to your tent.
Item List:
Weapon Sets
- Net and Trident
Great special weapon, net your enemy and switch to a ranged attack or use to flank them and deal extra damage.
- Large Shield and Spear
Best defensive set. Extremely good protection and defensive abilities but still with a descent offense
- Medium Shield and Shortsword
The best for all-rounder duties. Good defensively and offensively.
- Small Shield and Longsword
Less defense than the Medium Shield but makes up for it in a strong attack and more offensive abilities.
- Greatsword
Slow attack speed and very limited defense but definitely makes up for it in its devastating damage.
- Medium Shield and Flail (Passive swinging animating FTW )
Another great special weapon. Build up momentum with your swinging and deal great damage.
- Medium Shield and Club
Similar to Medium Shield but uses more strength and has some nice stun abilities.
- Warhammer
Requires great strength to wield and has very limited defense but when one of those swings is on-target you'll deal unstoppable damage.
- Duel Shortswords
Limited defense but extremely fast attack speed. With these blades flying around your going to get a hit in quite often.
- Shortbow
No defense but very fast attack speed and devastating to enemies at close range.
- Longbow
Slower attack speed but higher damage and can shoot further.
- Crossbow
Long reload time but the high speed bullets are easier to hit harder targets and devastating damage.
Basic Gameplay:
I was thinking of a short cinematic for the start, maybe showing everyone walking into the arena and a pan around the arena from a third person view or something like that. You can type -help for a quick tutorial if your new that would quickly explain how to fight and stuff.
After each round you go back to the Gladiator Area for a small amount of time where you can get a bit of training in, get some new abilities, get some new weapons or armor etc.
All of the kings guards and the king himself are neutral passive. They wont attack you unless you attack them. If you do attack them or attack one of your allies they will attack you back with a large amount of force. Eventually putting you in the dungeon.
*The following may or may not be implemented in game >>>
This is an idea I've been having about how death should work. When you run out of HP you don't die. You are Knocked out. You fall to the ground and have a small amount of health but cannot move. Enemies wont attack you unless they have no choice (eg. your soloing). When in this unconscious state you are able to be dragged/carried away by fellow gladiators to safety. When the round is finished the king will decide your fate. If he decides you fought well enough then he'll let you off. Otherwise your thrown in the dungeon. The dungeon will actually make you stronger but is really boring because you lose contact with your allies (chat turned off) and your in an enclosed space.
Another idea is that by getting the killing blow on an enemy or doing stuff that looks really cool (like killing two enemies with a sweeping blow or something like that) you get "Popularity Points" or PP. This shows how much the crowd likes you (and helps in saving you from a down-turned thumb ). This could also be used as a replacement for gold (possibly).
Possible Reasons for Gain or Loss of Popularity:
Gains
- Dealing Damage (Small Amount)
- Rescuing an Ally (Lots)
- Killing Blows (Lots)
- Using Special Abilities (Moderate Amount) - Will probably have restrictions to avoid spamming
Losses
- Taking Damage (Small Amount)
- Running Away (Lots)
- Being Knocked Out (Lots)
Screenshots:
^ Shot of main entrance, spectator area and Kings Throne
^ Arena looking at front
^ Arena looking at back
^ Gladiator Area (incomplete)
^ Dungeon from editor
^ Dungeon from ingame
^ Ingame shot of open gates
Questions:
These are probably some questions you may want answered, so I'm going to save my time and yours and answer them now
Q. The dirt ground in the Arena looks so flat and bare? Aren't there any obstacles to use?
A. I was going for more of a "realistic gladiator arena look" but yes you do need some obstacles. Instead of using pre-built obstacles you are able to build your own using barricades built from scrap wood you can get from the training area.
Q. Why are there just bare walls behind the open gates?
A. I am going to either make or get made a prop thats flat and looks like the entrance to a tunnel and put it behind all of the doors.
Q. On the subject of the doors, how do you get through to each area? Do you click on the doors and they open?
A. No. The doors will either be open or shut depending on what is happening at the time. When it is time for a battle the main door will open letting you through. You just need to walk in front of the open door and you will be taken to the specific place.
You Can Help!
I don't want to do this all myself. I can't actually do it all myself. I mean like this combat system is going to be really tricky... SO if you think you can help me with with anything please say!
Needed Stuff
- The above ^ wall "tunnel" doodad
- Weapon Models
- Armor Models (yes I'm thinking of attaching armor models too)
- Basic Gladiator Model
- Help with the more advanced triggers (possibly JASS)
I can do the basic triggering and with time.. The combat system (I've got a plan ) I mainly need help with models and such. Also by correcting me, pointing out flaws, constructive criticism etc. YOU HELP ME IMMENSELY
More Information Coming Soon!
Download the current version of the map and try it out. Just walk around using the little beta tester guy and try out the following commands:
-dungeon > Sends you to the dungeon
-open spec > Opens gate to spectator area
-close spec > Closes " "
-open arena > Opens gate to Main arena
-close arena > Closes " "
-open dungeon > lets you out of dungeon
-close dungeon > closes doors if not already closed