Golem Wars HELP

ballzdeep85

New Member
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0
i am making a golem wars type map.
1. i am looking to get intouch with the creator.
2 . i am looking to set up triggers.
3. i am totaly new to the mapmaking, i know i need to have tons of triggers.

how do i get my kills to register on a leader board and up on the gold area?
how do i get peons to apear everytime i get 15 kills?
how do i set up a trigger for when i take 3 peon/ golems to a circle of powers to make heros?

I am trying to take the triggers and modify them to make my map.

any help in making this map would be great IN GAME OR ON THE FORUM OR OUT OF THE FORUM is greatly apreciated.

if vig is the real creator of the map and you see this please hit me up.

thankyou,
ballzdeep85
 

Smilis

TH.net Regular
Reaction score
7
i am making a golem wars type map.
1. i am looking to get intouch with the creator.
2 . i am looking to set up triggers.
3. i am totaly new to the mapmaking, i know i need to have tons of triggers.

how do i get my kills to register on a leader board and up on the gold area?
how do i get peons to apear everytime i get 15 kills?
how do i set up a trigger for when i take 3 peon/ golems to a circle of powers to make heros?

I am trying to take the triggers and modify them to make my map.

any help in making this map would be great IN GAME OR ON THE FORUM OR OUT OF THE FORUM is greatly apreciated.

if vig is the real creator of the map and you see this please hit me up.

thankyou,
ballzdeep85

Leaderboard: http://world-editor-tutorials.thehelper.net/leaderboard.php

And rest of the questions: http://world-editor-tutorials.thehelper.net/ - Read! =D
 

ballzdeep85

New Member
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0
how do i get the fog to go away and see whole map at the start and never have the fog come back?

thankyou,
ballzdeep85
 

Smilis

TH.net Regular
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7
Trigger:
  • Player Group - Pick every player in (All players) and do (Actions)
    • Loop - Actions
      • Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area)


Think that's what you want :)
 

ballzdeep85

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awsome thankyou,

how do i set up a camera zoom?
like in dbz tribute *example= -2500

and how would i get units to spawn from each players main building.

thankyou,
ballzdeep85
 

Smilis

TH.net Regular
Reaction score
7
awsome thankyou,

how do i set up a camera zoom?
like in dbz tribute *example= -2500

and how would i get units to spawn from each players main building.

thankyou,
ballzdeep85

I'm not that good with cameras, but there is a category (in World Editor) namned Camera (when you use Action-trigger) if you understood what I ment xD

To get units to spawn from a building you need a trigger... It can look like this:

Trigger:
  • Initialization
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set CreepTempPoint = (Center of Creeps <gen>)


Trigger:
  • Creeps Spawn
    • Events
      • Time - Every 20.00 seconds of game time
    • Conditions
    • Actions
      • Unit - Create 3 Footman for Player 1 (Red) at CreepTempPoint facing Default building facing degrees
      • Unit - Create 1 Rifleman for Player 1 (Red) at CreepTempPoint facing Default building facing degrees


If you want you can make an effect when they creates... :)

But remember that I'm not that good at checking if it leaks... :p

EDIT:
And how to make them walk: http://world-editor-tutorials.thehelper.net/towerdef.php#tdmark10
 

ballzdeep85

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awsome so i got the creeps to spawn automatically when the game starts.

now i am trying to get certain type of unit to spawn at my main building when i go over a circle of power with my unit selector peon.

and i am looking to move my units that have spawned to other player areas and to the center of the map, all at once by having a mass mover peon run over a circle of power that coinsides with the area i want the units to move to.

sorry for all the problems.

thankyou,
ballzdeep85.
 

Smilis

TH.net Regular
Reaction score
7
awsome so i got the creeps to spawn automatically when the game starts.

now i am trying to get certain type of unit to spawn at my main building when i go over a circle of power with my unit selector peon.

and i am looking to move my units that have spawned to other player areas and to the center of the map, all at once by having a mass mover peon run over a circle of power that coinsides with the area i want the units to move to.

sorry for all the problems.

thankyou,
ballzdeep85.

I would look at
http://world-editor-tutorials.thehelper.net/towerdef.php#tdmark10
and
http://world-editor-tutorials.thehelper.net/herochoose.php

and then combinde them into what you are looking for :)
 

ballzdeep85

New Member
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0
thankyou,

i figured it out.

i have 8 player map
you can do 1v1 all the way up to 1v1v1v1v1v1v1v1 all 8 against each other.

how do i get it so everone is not on the same team?

just to let you know i have tried the force setup.

but it only lets you have like 6 forces.

thankyou for any help again,
ballzdeep85
 

Smilis

TH.net Regular
Reaction score
7
thankyou,

i figured it out.

i have 8 player map
you can do 1v1 all the way up to 1v1v1v1v1v1v1v1 all 8 against each other.

how do i get it so everone is not on the same team?

just to let you know i have tried the force setup.

but it only lets you have like 6 forces.

thankyou for any help again,
ballzdeep85

If you put all players inside Force one and uncheck the box "allied" you will get all of them to be enemies to each other :)

Otherwise you can do a trigger where you use this code:
Trigger:
  • Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
 

ballzdeep85

New Member
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0
this is what it says when i make the game online after i attempt to start the game.

enemy.jpg

thankyou,
ballzdeep85
 

tooltiperror

Super Moderator
Reaction score
231
You need to use Variables for this one. A variable stores data. To make variables, go to the trigger editor and press Control B, or select the yellow X. Then use the dialog that opens to create a real variable named RealVar. Then, create these triggers.

Trigger:
  • Variable
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Killing unit) is A Hero) Equal to True
    • Actions
      • Set RealVar = (RealVar + 1.00)

Trigger:
  • Real
    • Events
      • Game - RealVar becomes Equal to 100.00
    • Conditions
    • Actions
 

ballzdeep85

New Member
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0
so what i am trying to code is if i the player gets 15 30 45 60 75 etc... kills, that i spawn a peasant. i dont need it to be just a hero getting the kill, my base or units can get the kills too.

and it dosnt have to be a specific unit that dies all it has to be is that i get kills from killing any enemy units.

any idea now with that info i gave you.

how do i make a zoom attribut to my map such as -zoom 200 and it zooms out?




thankyou,
ballzdeep85.
 

tooltiperror

Super Moderator
Reaction score
231
Just try modifying those triggers, it really shouldn't be that hard, and it will help you to get used to it in the long run rather than asking quick questions like these.

(Hint: You can change Equal To to Not Equal To.)
 
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