'Gush' Tower

B

blue0357

Guest
trying to make a tower that can 'gush' a unit, throwing it up into the air along with anyone within a certain radius.
whats the easiest way to do it?
 

igor1222

New Member
Reaction score
2
I would say do it like this:
1. Find a Spell which by default have an Auto-Recast Function. (Forexample Bloodlust)
2. Completely rework the spell so that it casts Cyclone and have some kind of Cooldown
3. Make sure Mana cost is 0
4. Give the tower the ability.

I think it can be done like that, and honestly I would probably have done the same :b
Because I am not sure, if the Auto-cast function is something you can add.
 
B

blue0357

Guest
i want them to be able to be attacked while in the air
any suggestions?
 

igor1222

New Member
Reaction score
2
Oh...erm..if anything then I guess a trigger should disable an Invulernable buff, but I don't think that is possible really...don't know heh ^^
 

Curo

Why am I still playing this game...?
Reaction score
109
You would be using the Add crow form/remove crow form/change flying height method, I believe.
 
B

blue0357

Guest
You would be using the Add crow form/remove crow form/change flying height method, I believe.

so give all my spawns a crow form ability, then use triggers to force them to use it?
 

Lumograph090

New Member
Reaction score
22
If by Gush, I'm assuming you're referring to the Gush Towers from Elemental Tower D.

A rough idea of how the trigger is set up would be something like this.

Code:
Gush
    Events
        Unit - A unit Is attacked
    Conditions
        (((Attacked unit) is alive) Equal to True) and ((((Attacked unit) belongs to an enemy of (Owner of (Attacking unit))) Equal to True) and ((Level of Acid Bomb for (Attacking unit)) Greater than or equal to 1))
        (Random integer number between 1 and 100) Less than or equal to 20
    Actions
        Unit - Add Crow Form to (Attacked unit)
        Unit - Cause (Attacking unit) to damage (Attacked unit), dealing 150.00 damage of attack type Spells and damage type Normal
        Animation - Change (Attacked unit) flying height to 200.00 at 100.00
        Animation - Change (Attacked unit) flying height to 0.00 at 100.00
        Unit - Remove Crow Form from (Attacked unit)
 
B

blue0357

Guest
Code:
Events
Unit- A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Gush (Neutral Hostile)
Actions
Unit - Add Crow Form to (Target unit of ability being cast)
Unit - Cause (Triggering unit to damage circular area after 0.00 seconds of radius 500 at (Position of (Target unit of ability being cast)), dealing 100 damage of attack type Pierce and damage type Normal
Animation - Change (Target unit of ability being cast) flying height to 200.00 at 100.00
Animation - Change (Target unit of ability being cast) flying height to 0.00 at 100.00
Unit Remove Crow Form from (Target unit of ability being cast

doesnt work :(, they take the damage, but they are not thrown into the air
 

Lumograph090

New Member
Reaction score
22
Hmm, not sure then. I've personally never used Crow form for any triggers I just know that's what is used for adding flying high to units etc.
 

ShadowBlade

New Member
Reaction score
10
How about a mass cyclone with the thingy:
Trigger:
  • Vulnerable
    • Events
    • Conditions
    • Actions
    • Unit - Make YourUnitHere Vulnerable
 

istar

New Member
Reaction score
31
there is a gameplay constant pertaining to cycloned units if i am not wrong...
 

ShadowBlade

New Member
Reaction score
10
The Gameplay Constant asks whether the Cycloned unit should be visible or invisible, which Blue clearly does not want.
i want them to be able to be attacked while in the air
 
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