Hashtable Help

TheSpoon

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I read a short guide on hashtables, but I'm still a bit stuck.
Basicly this is what I'd like:

TRIGGER 1
Code:
Events:
- Every 10 seconds
Actions:
- set TempPoint = Random Point on Map
- Item - Create Boots of Speed at TempPoint
- set ItemRegion = Area around  TempPoint of area 50
- Trigger - Add to TRIGGER 2, a unit enters ItemRegion
- Hashtable - Save handle of ItemRegion as 0 of (Key Last Created Item) in Hashtable
- call RemoveLocation (udg_TempPoint)

TRIGGER 2
Code:
Events:
- A unit enters Item Region
Actions
- Remove region
- Remove item
- [Then my other actions]

As you can see, trigger 2 is a bit blank,
And I don't really know if this will work anyway.

Basicly I need to create a trigger that periodically creates Regions and Items
And a trigger that runs when a unit enters the Regions

Thanks in advance!
 
Basicly I need to create a trigger that periodically creates Regions and Items
And a trigger that runs when a unit enters the Regions

Well. Your triggers would work for exactly that. Could you tell us what you're using this for? I currently don't understand why you use hashtables at all :S.
 
Basicly every 10 seconds,
An item is made at a random point on the map

And when a unit comes near it, my other trigger runs.

To do this I figured I would need to create regions,
And use a hashtable to link the region's with their corresponding items.
 
Is there a way of finding the entered region via GUI or otherwise? If that's possible then I know an easy way to do this. If that's NOT possible then.....well, there's probably a much more tedious work-around.
 
I don't think so,

Maybe you could check whether the unit was in each of the hashtable regions.

I don't know how you'd do that.
 
Smart.

Code:
Events
- Every 10 seconds
Conditions
Actions:
- set TempPoint = Random Point on Map
- Item - Create Boots of Speed at TempPoint
- set ItemRegion = Area around  TempPoint of area 50
- Trigger - Add to TRIGGER 2, a unit enters ItemRegion
[I]- Hashtable - Save handle of (Last created item) as 0 of (Key ItemRegion) in Hashtable[/I]
- Region[Counter] = ItemRegion     -> Region array
- If (all conditions are true) then do (then actions) else do (else actions)
-    If - Conditions
-        Counter Less than or Equal to [U]200[/U]
-    Then - Actions
-        Set Counter = Counter + 1
-    Else - Actions
-        Set Counter = 1
- call RemoveLocation (udg_TempPoint)

NOTE THAT the underlined 200 must be equal to the Array size of Region[] - 1.

The slanted text containing the hashtable line is only necessary if you want to delete the item contained within that specific region in the second trigger.

Code:
Events
Conditions
Actions
- For (Integer A) from 1 to [U]200[/U] do (actions)
-    Loop - Actions
-        If (All conditions are true) then do (Then actions) else do (Else actions)
-           If - Conditions
-               Region[(Integer A)] contains (Triggering unit)
-           Then - Actions
-               <Actions to do with the unit entering the region>
-            Else - Actions
-                <Actions>

Note: again the 200 signifies the max number of possible regions. If you feel this might increase all you have to do is increase the number in the appropriate places.

Edit: Free-handed triggers.
 
I shouldn't have more than 200, so thats ok
I'm a bit worried that adding just the 'ItemRegion' variable to the second trigger won't work, and it'll only run for the newest 'ItemRegion'
 
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