MeTr01DPr1M3
New Member
- Reaction score
- 5
Hello all of ya.
Let's just say that I'd like to have a passive ability called: "Cheat Death", which does the following:
Level 1 - A unit (that has Cheat Death learned) has less than or equal to 15%life for the next 5 seconds will have 99.9% damage reduction.
Level 2 - >> >> >> less than or equal to 15% life for the next 5.5 seconds will have 99.9% damage reduction...and so on and so forth.
You got the point I guess
Could you please tell me how can I make a trigger that reduces damage taken? And a secondary question, how can you cause a unit to damage another unit by the distance walked?
All replies are welcomed. Please help me
Let's just say that I'd like to have a passive ability called: "Cheat Death", which does the following:
Level 1 - A unit (that has Cheat Death learned) has less than or equal to 15%life for the next 5 seconds will have 99.9% damage reduction.
Level 2 - >> >> >> less than or equal to 15% life for the next 5.5 seconds will have 99.9% damage reduction...and so on and so forth.
You got the point I guess
Could you please tell me how can I make a trigger that reduces damage taken? And a secondary question, how can you cause a unit to damage another unit by the distance walked?
All replies are welcomed. Please help me