hi
i want to create a map with various heroes and i have some problems trying to trigger something. I use GUI.
1. I want to make an custom orb which decreases the damage of the attacked unit. I tried the ability "slow orb" with cripple as casted spell but it just wont work even if i set all 3 chances (Hero Unit Summon) to 100%.
2. I want to make an AoE spell which has different random happenings in a target area. (stun, damage, slow). My problem is that every unit in the area shall only be hit once by one of these random happenings. How can i make the editor to recognize if a unit was already hit. (e.g A unit within the area gets stunned, then another unit within the area shall be slowed, but my problem is that i cant find a way how to exclude the already stunned unit from the "random unit from units in area" trigger.)
3.1 I want to make an hero that has the ultimate on level 1 to turn his object and unit collision off. All works fine so far, but the hero does in spite of having no collision chose his routes as if he has normal collision. He should chose the shortest way e.g through trees. How can i make the hero to chose always the shortest way because he can walk through anything instead of walking around the object.
3.2 On last level 3 the ultimate disables terrain colision as well. I replace the hero with a flying version of him with min. and max. height of zero and it works fine. The only problem is that the hero not always walks on the ground although he does not really fly. (He walks over trees or makes a wide curve over mountains). Is there any way how i can "bound" him to the ground or at least make it look like.
Plz help me
i want to create a map with various heroes and i have some problems trying to trigger something. I use GUI.
1. I want to make an custom orb which decreases the damage of the attacked unit. I tried the ability "slow orb" with cripple as casted spell but it just wont work even if i set all 3 chances (Hero Unit Summon) to 100%.
2. I want to make an AoE spell which has different random happenings in a target area. (stun, damage, slow). My problem is that every unit in the area shall only be hit once by one of these random happenings. How can i make the editor to recognize if a unit was already hit. (e.g A unit within the area gets stunned, then another unit within the area shall be slowed, but my problem is that i cant find a way how to exclude the already stunned unit from the "random unit from units in area" trigger.)
3.1 I want to make an hero that has the ultimate on level 1 to turn his object and unit collision off. All works fine so far, but the hero does in spite of having no collision chose his routes as if he has normal collision. He should chose the shortest way e.g through trees. How can i make the hero to chose always the shortest way because he can walk through anything instead of walking around the object.
3.2 On last level 3 the ultimate disables terrain colision as well. I replace the hero with a flying version of him with min. and max. height of zero and it works fine. The only problem is that the hero not always walks on the ground although he does not really fly. (He walks over trees or makes a wide curve over mountains). Is there any way how i can "bound" him to the ground or at least make it look like.
Plz help me