Help in my new project

ironfist19

New Member
Reaction score
3
I will make a new project map called Resistance Against Powers
The map is: AOS

Game Point: You need to destroy the base of the other side. Train as much as possible in 3 minutes before the trees open.

Unique Game Interface:
>Training Interface<
-(Every 25 consecutive attack gives the character 1 strength)-
>Magic Training Interface<
-(Every 10 times you cast a spell gives the character 1 intelligence)-
>Unique Potion-making Interface<
-(It's like the recipe but the items is found in the monsters.)-
>Character Promotion<
-(When your character reaches the level 20, it shows you a message and tells you have been promoted to another job.)-
>Item Upgrading<
-(When you buy an item and an upgrader your item will be "Refined" + Item's Name + ("Good" is First Upgrade,"Better" is Second Upgrade, "Best" is the last strongest upgrade)

Characters:
>Knight< --> White Knight ( Level 20 )
>Paladin< --> Royal Stalker ( Level 20 )
>Brawler< --> Elite Monk ( Level 20 )

Tell me if the concept is good ;)
I am just starting the map. Soon... Because I have classes. ( I am just a 14 yo kid. -.- )
Sure in September 5, 2009 in philippine time. I can do it. Just PM me if you like the concept of the map.

Terraining - (Not yet made)
Hero - (Not yet made)
Item - (Not yet made)
Skills - (Not yet made)
Triggers - (Not yet made)
 

jackall

You can change this now in User CP.
Reaction score
37
do you want to add int and str to ALL heroes or just some classes?
im working a bit to help you with how much i can :thup:
 

jackall

You can change this now in User CP.
Reaction score
37
oww man

Trigger:
  • init
    • Events
      • Unit - A unit enters (Playable map area)
    • Conditions
    • Actions
      • Trigger - Add to str for attacks &lt;gen&gt; the event (Unit - (Entering unit) Takes damage)

A you need that trigger for the strength gaining trigger to work

Trigger:
  • str for attacks
    • Events
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Unit-type of (Damage source)) Equal to StrHeroesType
        • Then - Actions
          • Set strforattkattker = (Damage source)
          • Set strforattkattks[(Player number of (Owner of strforattkattker))] = (strforattkattks[(Player number of (Owner of (Damage source)))] + 1)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • strforattkattks[(Player number of (Owner of (Damage source)))] Equal to 25
            • Then - Actions
              • Hero - Modify Strength of strforattkattker: Add 1
            • Else - Actions
        • Else - Actions

A this is the trigger that actually adds strength to the hero

Trigger:
  • int for spells
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Triggering unit) is A Hero) Equal to True
        • Then - Actions
          • Hero - Modify Intelligence of (Triggering unit): Add 1
        • Else - Actions

A this is the trigger that adds intelligence

Trigger:
  • character promote
    • Events
      • Unit - A unit Gains a level
    • Conditions
      • (Hero level of (Triggering unit)) Equal to 20
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Unit-type of (Triggering unit)) Equal to brawler
        • Then - Actions
          • Set characterLVL[(Player number of (Owner of (Triggering unit)))] = (Hero level of (Triggering unit))
          • Unit - Replace (Triggering unit) with a eliteMonk using The new unit&#039;s default life and mana
          • Hero - Set (Last created unit) Hero-level to characterLVL[(Player number of (Owner of (Triggering unit)))], Hide level-up graphics
          • Game - Display to (All players) the text: Your character has ...
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Unit-type of (Triggering unit)) Equal to knight
        • Then - Actions
          • Set characterLVL[(Player number of (Owner of (Triggering unit)))] = (Hero level of (Triggering unit))
          • Unit - Replace (Triggering unit) with a whiteKnight using The new unit&#039;s default life and mana
          • Hero - Set (Last created unit) Hero-level to characterLVL[(Player number of (Owner of (Triggering unit)))], Hide level-up graphics
          • Game - Display to (All players) the text: Your character has ...
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Unit-type of (Triggering unit)) Equal to paladin
        • Then - Actions
          • Set characterLVL[(Player number of (Owner of (Triggering unit)))] = (Hero level of (Triggering unit))
          • Unit - Replace (Triggering unit) with a royalStalker using The new unit&#039;s default life and mana
          • Hero - Set (Last created unit) Hero-level to characterLVL[(Player number of (Owner of (Triggering unit)))], Hide level-up graphics
          • Game - Display to (All players) the text: Your character has ...
        • Else - Actions

A this is the promotion trigger
 

jackall

You can change this now in User CP.
Reaction score
37
do you want the ingredients for potions to be dropped randomly on chance from monsters or every time a monster dies he drops a random ingredient?
EDIT: about the item upgrades, you have to make the upgradable items 4 times(1st the normal stage, next good, better and best)
@Dinowc ehh i dont usualy use the edit but ill try not to double/triple post again
 

Dinowc

don't expect anything, prepare for everything
Reaction score
223
EDIT: about the item upgrades, you have to make the upgradable items 4 times(1st the normal stage, next good, better and best)

ok this is really a bizarre one... if you can "edit" why did you triple post then?

__________________

sry for useless post but I couldn't help myself

btw how do you gain agility then?
 

ironfist19

New Member
Reaction score
3
thank you

oh thank you jackall, i will start the map now :)
hehe ty very much
@jackall
your question
do you want the ingredients for potions to be dropped randomly on chance from monsters or every time a monster dies he drops a random ingredient?
yes, I want that every time the monster die it will drop a random ingredient.
@Dinowc
btw how do you gain agility then?
you will gain agility when you leveled up. (+1.2 only)
 

jackall

You can change this now in User CP.
Reaction score
37
Trigger:
  • drop ingredients
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Owner of (Triggering unit)) Equal to Neutral Hostile
    • Actions
      • Item - Create randomIngredient[(Random integer number between 1 and noOfIngredients)] at (Position of (Triggering unit))

AThis trigger makes ingredients on the groundA
randomIngredient is a item-type variable with array, noOfIngredients is the sum of ingredients you have in the map and be sure to set the randomIngredient variable in some init trigger to the ingredients
 

ironfist19

New Member
Reaction score
3
@jackall
how do you do the Set strforattkatter = (Damage source)?
Can you tell the variables you used?
 

jackall

You can change this now in User CP.
Reaction score
37
thats a unit variable
strforattkattks is a integer variable with array
brawler, knight, paladin, eliteMonk, royalStalker and whiteKnight are unit-type variables
 

N2o)

Retired.
Reaction score
51
Trigger:
  • str for attacks
    • Events
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Unit-type of (Damage source)) Equal to StrHeroesType
        • Then - Actions
          • Set strforattkattker = (Damage source)
          • Set strforattkattks[(Player number of (Owner of strforattkattker))] = (strforattkattks[(Player number of (Owner of (Damage source)))] + 1)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • strforattkattks[(Player number of (Owner of (Damage source)))] Equal to 25
            • Then - Actions
              • Hero - Modify Strength of strforattkattker: Add 1
              • Set strforattkattks[(Player number of (Owner of (Damage Source)))] = 0 &lt; Forgot this?
            • Else - Actions
        • Else - Actions
Check what i added
 

ironfist19

New Member
Reaction score
3
?!?!

How about this?? How did you do this?
Set strforattkattks[(Player number of (Owner of strforattkattker)] =(strforattkattks[(Player number of (Owner of (Damage source)))] + 1)
 

jackall

You can change this now in User CP.
Reaction score
37
EDIT: change the red value to strforattkattks like it is before the "="
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Monovertex Monovertex:
    How are you all? :D
    +1
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top