Trigger:
- Inner Vitality
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Blessed Vitality
- Actions
- Set Target = (Target unit of ability being cast)
- Set Lvl_Inner_Vitality = (Real((Level of Blessed Vitality for (Triggering unit))))
- Set Intelligence = (Real((Intelligence of (Triggering unit) (Include bonuses))))
- Trigger - Turn on Inner Vitality HpS <gen>
- Wait 16.00 seconds
- Trigger - Turn off Inner Vitality HpS <gen>
- Events
Trigger:
- Inner Vitality HpS
- Events
- Time - Every 0.99 seconds of game time
- Conditions
- (Target is alive) Equal to True
- Actions
- Unit - Set life of Target to ((Life of Target) + (0.00 + ((Intelligence x 0.60) + Lvl_Inner_Vitality)))
- Events
There's a wait in there I don't know how timers work I think that may solve the problem?