T
TheBlackOmen
Guest
Hey, I am an expert map maker, but i need sum help. I am making a map, and when you kill 1 man, you get a mineral in return (1kill = 1 mineral). This is what i have:
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Conditions:
P1 kill score is at least 1
Actions:
Set "P1 Money"
Preserve Trigger
-------------------------------
Conditions:
"P1 Money" is set
Actions:
Modify rescources for P1: Add 1 mineral
Modify score for P1: Set to 0 Kills
Clear "P1 Money"
Preserve Trigger
-------------------------------
This works, but because of the preserve trigger, it delays too much, and i always get less minerals than i need. I tried subtracting score: 100 kill (how much a marine is worth), but that just keeps adding minerals infinitely (is this a glitch, or what? The damn thing wont subtract points!!!). I've even tried hyper triggers, but even those arent fast enough to add 1 mineral at a time. So, can sum1 tell me how to perfectly get 1 mineral per kill.
-------------------------------
Conditions:
P1 kill score is at least 1
Actions:
Set "P1 Money"
Preserve Trigger
-------------------------------
Conditions:
"P1 Money" is set
Actions:
Modify rescources for P1: Add 1 mineral
Modify score for P1: Set to 0 Kills
Clear "P1 Money"
Preserve Trigger
-------------------------------
This works, but because of the preserve trigger, it delays too much, and i always get less minerals than i need. I tried subtracting score: 100 kill (how much a marine is worth), but that just keeps adding minerals infinitely (is this a glitch, or what? The damn thing wont subtract points!!!). I've even tried hyper triggers, but even those arent fast enough to add 1 mineral at a time. So, can sum1 tell me how to perfectly get 1 mineral per kill.