Help with 3 questions...

Weegee

Go Weegee!
Reaction score
102
1. Ok im making a bomberman type map and i need it so that when your kills (gold area where your current gold is posted) reaches to 10 you win

2. I made a trigger that makes a bomberman unit at player start location but blue keeps on getting 2 of them.

3.how do i make different items that spawn every 30 seconds that are used automatically and that WORK.

Ty to helper's and +rep to helper's (if you need me to explain better then please say so)
 

Weegee

Go Weegee!
Reaction score
102
oookkkkk... SO
1. i made the gold icon in the game different and called it kills. i need it so when you get 10 "kills" you win

2. When a player types in a mode (-ffa) it creates 1 unit at a real player's start location not an empty slot or a computer start location. But blue gets 2 unit's and i am not sure about the other player's as well (NOTE* when I test the map It makes 1 unit for me but 2 for blue).

3 How do i make it so that every 30 seconds it makes a item that when you pick it up it automatically uses it and gives you that buff?

If you need it explained better don't hesitate to ask...

also how do you post an attachment i tried doing mine but it didn't work...
 

velnias

New Member
Reaction score
13
1. maybe like this:
Code:
victory
    Events
        Unit - A unit Dies
    Conditions
        (Unit-type of (Triggering unit)) Equal to Bomberman
    Actions
        Player - Add 1 to (Owner of (Killing unit)) Current gold
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                ((Owner of (Killing unit)) Current gold) Equal to 10
            Then - Actions
                Game - Victory (Owner of (Killing unit)) (Show dialogs, Show scores)
            Else - Actions
 

Romek

Super Moderator
Reaction score
964
Don't Double post.

Post your spawn trigger.
Its more that likely that you did
Create [Integer A] units for player[Integer A]
So player 1 gets 1, player 2 gets 2, etc.
 

Weegee

Go Weegee!
Reaction score
102
no actually i did pick all player's and create 1 unit at player's start location also i would make blue's unit's at yellow's start location. A substitute to it would be to hide the created unit's at map initialization and unhide when a mode would be put in but i would need to set it so that it unhides all unit's owned by an active player...
 

Zhirgoyt

New Member
Reaction score
9
2.
Code:
Events: After 1 seconds of game time
Conditions:
Actions:
Pick all players in player group All players and do actions:
If all are true then do else
   If - Picked player is equal to user
         Picked player is equal to player
   Then - Create 1 Bomberman for picked player at "Region"
   Else  - Do nothing

Something like that? (handwritten btw;))
 
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