Help with a special effect...

Happysmiley

New Member
Reaction score
22
Hi, I'm in a bit of a hurry so I'll be brief about my problem;

First time I cast it, I get the pick every unit in Igni_Rune_GRP special effect. Removing the grp, it won't show up the next time I cast the spell. If I don't remove the grp, move my hero and cast the spell again, this effect shows up at the first place I cast it and the second place.

Here is the trigger, I know it's a bit crude but suggestions to make it more effective are ofc welcome.

Trigger:
  • Igni Rune
    • Events
      • Unit - A unit Begins channeling an ability
    • Conditions
    • Actions
      • Set Temp_Point1 = (Position of (Casting unit))
      • Set IGNI_CHANCE = (Random integer number between 1 and 100)
      • Set IGNI_DMG_DISP = (((Random integer number between 24 and 31) + (27 x (Level of Igni Rune for (Casting unit)))) + ((((Agility of (Casting unit) (Include bonuses)) + (Strength of (Casting unit) (Include bonuses))) + (Intelligence of (Casting unit) (Include bonuses))) / 3))
      • Set IGNI_CRIT_DISP = (IGNI_DMG_DISP x 2)
      • Set IGNI_SPAWN = 90.00
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • IGNI_CHANCE Greater than (10 + (((Hero level of (Casting unit)) x 3) / 4))
        • Then - Actions
          • Set IGNI_DOT_DISP = (EL_DMG_DISP / 5)
          • For each (Integer A) from 1 to 4, do (Actions)
            • Loop - Actions
              • Unit - Create 1 IGNIDUMMY for (Owner of (Casting unit)) at ((Position of (Casting unit)) offset by 100.00 towards IGNI_SPAWN degrees) facing Default building facing degrees
              • Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
              • Special Effect - Create a special effect attached to the origin of (Last created unit) using Abilities\Spells\Other\Doom\DoomDeath.mdl
              • Special Effect - Destroy (Last created special effect)
              • Set IGNI_SPAWN = (IGNI_SPAWN + 90.00)
              • Unit Group - Add (Last created unit) to Igni_Rune_GRP
              • Wait 0.35 seconds
          • Unit Group - Pick every unit in Igni_Rune_GRP and do (Actions)
            • Loop - Actions
              • Special Effect - Create a special effect attached to the origin of (Picked unit) using Abilities\Spells\Other\Doom\DoomDeath.mdl
          • Special Effect - Destroy (Last created special effect)
          • Wait 0.60 seconds
          • Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing (Real(IGNI_DMG_DISP)) damage of attack type Spells and damage type Fire
          • Floating Text - Create floating text that reads (String(IGNI_DMG_DISP)) at (Position of (Target unit of ability being cast)) with Z offset 100.00, using font size 11.00, color (0.00%, 0.00%, 90.00%), and 0.00% transparency
          • Floating Text - Change (Last created floating text): Disable permanence
          • Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
          • Floating Text - Set the velocity of (Last created floating text) to 160.00 towards (Random real number between 45.00 and 135.00) degrees
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • IGNI_CHANCE Less than or equal to (10 + (((Hero level of (Casting unit)) x 3) / 4))
            • Then - Actions
              • Set IGNI_DOT_CRIT_DISP = (IGNI_CRIT_DISP / 5)
              • For each (Integer A) from 1 to 4, do (Actions)
                • Loop - Actions
                  • For each (Integer A) from 1 to 4, do (Actions)
                    • Loop - Actions
                      • Unit - Create 1 IGNIDUMMY for (Owner of (Casting unit)) at ((Position of (Casting unit)) offset by 100.00 towards IGNI_SPAWN degrees) facing Default building facing degrees
                      • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
                      • Special Effect - Create a special effect attached to the origin of (Last created unit) using Abilities\Spells\Other\Doom\DoomDeath.mdl
                      • Special Effect - Destroy (Last created special effect)
                      • Set IGNI_SPAWN = (IGNI_SPAWN + 90.00)
                      • Unit Group - Add (Last created unit) to Igni_Rune_GRP
                      • Wait 0.35 seconds
                  • Unit Group - Pick every unit in Igni_Rune_GRP and do (Actions)
                    • Loop - Actions
                      • Special Effect - Create a special effect attached to the origin of (Picked unit) using Abilities\Spells\Other\Doom\DoomDeath.mdl
                  • Special Effect - Destroy (Last created special effect)
                  • Wait 0.60 seconds
                  • Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing (Real(IGNI_CRIT_DISP)) damage of attack type Spells and damage type Fire
                  • Floating Text - Create floating text that reads ((String(IGNI_CRIT_DISP)) + !) at (Position of (Target unit of ability being cast)) with Z offset 100.00, using font size 13.00, color (0.00%, 0.00%, 90.00%), and 0.00% transparency
                  • Floating Text - Change (Last created floating text): Disable permanence
                  • Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
                  • Floating Text - Set the velocity of (Last created floating text) to 160.00 towards (Random real number between 45.00 and 135.00) degrees
            • Else - Actions
      • Custom script: call RemoveLocation (udg_Temp_Point1)
      • Custom script: call DestroyGroup (udg_Igni_Rune_GRP)


Any1 have an idea why this happens? Is it the wait inside the for loop?
 

Kling[o]

New Member
Reaction score
7
I'm not sure but you should insert that
Trigger:
  • Special Effect - Destroy (Last created special effect)

into that
Trigger:
  • Unit Group - Pick every unit in Igni_Rune_GRP and do (Actions)
    • Loop - Actions
      • Special Effect - Create a special effect attached to the origin of (Picked unit) using Abilities\Spells\Other\Doom\DoomDeath.mdl


Ps: "Waits" ftl
 

Happysmiley

New Member
Reaction score
22
I'm not sure but you should insert that
Trigger:
  • Special Effect - Destroy (Last created special effect)

into that
Trigger:
  • Unit Group - Pick every unit in Igni_Rune_GRP and do (Actions)
    • Loop - Actions
      • Special Effect - Create a special effect attached to the origin of (Picked unit) using Abilities\Spells\Other\Doom\DoomDeath.mdl


Ps: "Waits" ftl

Ok I'll try that :) Thanks alot!
 

Happysmiley

New Member
Reaction score
22
For anyone reading my thread here; Make sure you change the 'Combat - Death Type' to
'Can't raise, does not decay' on your dummy unit. >,<
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top