Ok this sounds simple but omg its the last thing I need to fix before my map is finished.
I need to make a trigger that kills the unit doing the building, not the structure.
Everything I have tried, either it doesn't work at all or it destroys the building instead of the builder.
Heres an example of what I need:
This trigger (shown) removes the structure as it counts that as the unit finishing construction
This is a key trigger to my map and without it, my map loses a mass amount of playability.
Thanks in advance to anyone that can help, and also thanks to anyone looking at this in case they can help.
I need to make a trigger that kills the unit doing the building, not the structure.
Everything I have tried, either it doesn't work at all or it destroys the building instead of the builder.
Heres an example of what I need:
Trigger:
- building creation
- Events
- Unit - A unit Finishes construction
- Conditions
- Actions
- Unit - Remove (Triggering unit) from the game
- Events
This trigger (shown) removes the structure as it counts that as the unit finishing construction
This is a key trigger to my map and without it, my map loses a mass amount of playability.
Thanks in advance to anyone that can help, and also thanks to anyone looking at this in case they can help.