help with blade master animation

What about this thx for ur help it gave me how to do it

but what about this for the hole trigger

Code:
pulverize blade spell
    Events
        Unit - A unit Is attacked
    Conditions
        ((Owner of (Triggering unit)) is an enemy of (Owner of (Attacking unit))) Equal to True
        (Level of pulverize bm  for (Attacking unit)) Not equal to 0
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Random integer number between 1 and 100) Less than or equal to 15
            Then - Actions
                Unit Group - Pick every unit in (Units within 250.00 of (Position of (Attacking unit)) matching (((Matching unit) belongs to an enemy of (Owner of (Attacking unit))) Equal to True)) and do (Actions)
                    Loop - Actions
                        Unit - Cause (Attacking unit) to damage (Picked unit), dealing (100.00 + (25.00 x (Real((Level of Pulverize bm  for (Attacking unit)))))) damage of attack type Hero and damage type Normal
                Animation - Play (Attacking unit)'s Spin animation
            Else - Actions
 
Looks good, minus the leaks of course.

Note that using "Unit is attacked" means that you can press attack and then immediately press stop, and the pulverize may occur without you actually attacking the target.
 
Code:
pulverize blade spell
    Events
        Unit - A unit Is attacked
    Conditions
        ((Owner of (Triggering unit)) is an enemy of (Owner of (Attacking unit))) Equal to True
        (Level of pulverize bm  for (Attacking unit)) Not equal to 0
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Random integer number between 1 and 100) Less than or equal to 15
            Then - Actions
                Unit Group - Pick every unit in (Units within 250.00 of (Position of (Attacking unit)) matching (((Matching unit) belongs to an enemy of (Owner of (Attacking unit))) Equal to True)) and do (Actions)
                    Loop - Actions
                        Unit - Cause (Attacking unit) to damage (Picked unit), dealing (100.00 + (25.00 x (Real((Level of Pulverize bm  for (Attacking unit)))))) damage of attack type Hero and damage type Normal
                Animation - Play (Attacking unit)'s Spin animation
            Else - Actions

correction

Code:
pulverize blade spell
    Events
        Unit - A unit Is attacked
    Conditions
        ((Owner of (Triggering unit)) is an enemy of (Owner of (Attacking unit))) Equal to True
        (Level of pulverize bm  for (Attacking unit)) Not equal to 0
    Actions
        Set temp_point = (Position of (Attacking Unit))
        Set Group = (Units within 250.00)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Random integer number between 1 and 100) Less than or equal to 15
            Then - Actions
                Unit Group - Pick every unit in (Units within 250.00 of temp_point matching (((Matching unit) belongs to an enemy of (Owner of (Attacking unit))) Equal to True)) and do (Actions)
                    Loop - Actions
                        Unit - Cause (Attacking unit) to damage (Picked unit), dealing (100.00 + (25.00 x (Real((Level of Pulverize bm  for (Attacking unit)))))) damage of attack type Hero and damage type Normal
                Animation - Play (Attacking unit)'s Spin animation
            Else - Actions
             call RemoveLocation(udg_temp_point)
             call DestroyGroup(udg_Group)
 
MUI means muilti unit insentivity <<cant spell

i dont no how to make any MUI spell but i realy need to learn

i changed my avatar and i wana change back but cant find it :(
 
so that trigger will be mui??? most times....?

also where can i find my old avatar.... can i go to somthing like use last used avatar
 
i mean the rule "no wait = MUI" is true most times.
just to prevent some1 to posting that is not always true.

Yes that trigger is MUI all the time 24h/d
 
DBZ-123;969253 correction [code said:
pulverize blade spell
Events
Unit - A unit Is attacked
Conditions
((Owner of (Triggering unit)) is an enemy of (Owner of (Attacking unit))) Equal to True
(Level of pulverize bm for (Attacking unit)) Not equal to 0
Actions
Set temp_point = (Position of (Attacking Unit))
Set Group = (Units within 250.00)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Less than or equal to 15
Then - Actions
Unit Group - Pick every unit in (Units within 250.00 of temp_point matching (((Matching unit) belongs to an enemy of (Owner of (Attacking unit))) Equal to True)) and do (Actions)
Loop - Actions
Unit - Cause (Attacking unit) to damage (Picked unit), dealing (100.00 + (25.00 x (Real((Level of Pulverize bm for (Attacking unit)))))) damage of attack type Hero and damage type Normal
Animation - Play (Attacking unit)'s Spin animation
Else - Actions
call RemoveLocation(udg_temp_point)
call DestroyGroup(udg_Group)
[/code]


is that bold bit wrong wouldent u use
Code:
Unit Group - Pick every unit in (Units in group matching (((Matching unit) belongs to an enemy of (Owner of (Attacking unit))) Equal to True)) and do (Actions

im not shure its possible but wouldent it be somthing like that
 
About the MUI part..
MUI is Multi Unit Instance. (or if there is such a word 'instanceable'..)

It refers to the firing of the same trigger for two or more units.
Your trigger actually bugs up if two or more units fire an unMUI trigger.

Simple enough to understand?
Good, so..

tempPoint is short for Temporary Point.
As the name already indicates..

Its there temporary, and will be removed when the trigger ends.
Unless there is a variable that will stay within triggers, you don't need to make it an array.

What I am actually saying is, if your variable is not temporary, make it into an array.
And with some other modifications, it would be MUI.

Sorry for my ignorance of the other posts.
 
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