Help With Enigma's Ult

igneon

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i wanna do something like this skills but i don't no idea how do it ><
i thinking on hurricane on dark ball



some on can help me?? ><
 

Moridin

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Welcome to the helper.

Firstly, please note that not everyone has played DotA (Although I have), not everyone knows what/who enigma is, and not everyone knows what his ultimate is.

His ultimate is almost definitely triggered. It might be based off huricane...but I have no idea what hurricane does so I'm not a good source on that.

For all those who need to know what enigma's ultimate is:
It's a black hole. Big black ball appears, sucks everything nearby into it. The closer you are the more damage per second you take. Enemies caught in it cannot move and (I think) cannot cast spells.
Edit: It targets enemies only.
 

kingkingyyk3

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The closer you are the more damage per second you take.
Nope, all unit takes same damage.
 

Moridin

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^ Are you sure? :S I remember it used to be the closer you are the more damage....though that was waaaaaayyy back.
 

Summoned

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You take more damage if you're at the black ball than at the borders, not sure if it's a gradual decline in damage or just a straight jump.

Pretty sure it's a 100% triggered spell based on Channel.
 

Joccaren

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Well for the damage per second, you could probably use the tornadoes building damage aura and slightly edit it.
 

black.sheep

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Or you could trigger it, seeing as the damage is probally done while the target is being sucked in.
 

NoobImbaPro

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Ok; the men who haven't played DotA must play and learn to expand their spell ideas....Not only for games.
You have to trigger 2 dummy units that have the "Radiance" ability.
Make a "UNIT" variable with 2 arrays.
1 will have 300 range and 70 dmg 1 that has 150 range and 30 damage.
(so unit that are in 150 range from your skill will take 100 damage)
So Make 2 units with custom abilities for every level and trigger this:
Events
A unit starts the effect of an ability
Conditions
Ability being cast is equal to Dark Hole
(boolean I think)Level of Dark hole of triggering unit is equal to 1
Actions
Spawn 1 dummy_70dmg for owner of triggering unit at point of ability being cast default building degrees.
Set dummy[1]=last created unit
Spawn 1 dummy_30dmg for owner of triggering unit at point of ability being cast default building degrees.
Set dummy[2]=last created unit.
Wait (spell's duration) seconds
Kill dummy[1]
Kill dummy[2]
 

Joccaren

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NoobImbaPro, no one has to play DotA, it is not so hard to tell people what the abilities do instead of just asking 'Someone help me make The Tauren Cheiftens Ultimate from DotA'. Also, the 'Radiance' ability doesn't exist in the normal WE, it was likely based of permanent immolation, think of these things before asking. Now to your trigger:

Your second condition is not a boolean, it is an integer. Also, that trigger does not drag the units towards it. Other than that, it should work.
 

Moridin

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@NoobImbaPro: some of the stuff you've stated is wrong (already mentioned by Joccaren). You're ability also won't pull units towards it, which is kinda the whole point of black hole.

I would say something similar however:
1) Make two custom dummy units, and give them permanent immolation. Let's name them dummy1 and dummy2.
2) Trigger this:

Event:
(A unit) starts the effect of an ability
Conditions:
(Ability being cast) Equal to (Black Hole)
Actions:
If (level of Black Hole for (Triggering unit)) Equal to 1
then
Unit - Create 1 dummy1 for (Owner of (Triggering unit) at (Target Point of (ability being cast) facing (default building degrees)
Set unit1 = (Last created unit)
Unit - Create 1 dummy2 for (Owner of (Triggering unit) at (Target Point of (ability being cast) facing (default building degrees)
Set unit2 = (Last created unit)
Turn on Trigger 2
Wait (<the duration of black hole here>) seconds
Turn off Trigger 2
Unit - Remove unit1
Unit - Remove unit2

Trigger 2:
Events: Every 1 second of game time.
Conditions:
Actions:
Unit group - Pick all (units in (<Your range here>) range of (Position of (unit1))) and do multiple actions:
-------Unit - Move (Picked unit) instantly to (Position of (Picked unit) offset by (<Whatever you want here>) towards (Angle between (Position of (Picked unit)) and (Position of (unit1)))


...or at least something along these lines. I don't know how to pause the units and stop them from casting spells though :S.
Pleast note: The given triggers have not been tested and are not guaranteed to work.
 

Jagan

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This is how Black Hole is triggered in DotA:

Black Hole (A0BY)
Based on Tornado. This provides the duration and summoned unit.

When blackhole is casted, check if it's casted inside of the playable area, or inside of the places where you can't black hole, if it is, then stop Enigma and put the "Cannot cast Black Hole here" error message.

When the tornado is summoned, a dummy unit is created, added a Fog ability (A0X4 if Enigma is Sentinel, A0X3 if Enigma es Scourge) and told to use it on the spot that Black Hole was summoned, "BlackHole" (the Tornado) is saved to the cache, it then creates a new trigger with two events (2), one is the death of the tornado, the other being a timed event every 0.05 seconds. It also assigns the level of the tornado damage aura of the tornado to that of Black Hole's level.

(2): This new function first checks if it has been called because of the unit's death, if it has, then the trigger is destroyed. If it's because of the timed event, recover the BlackHole from the cache, then count every non dummy, non structure, non ancient (except Spirit Bear) enemy unit. For each unit, Set the unit's position to the distance from Black Hole to the unit -2 keeping the same angle (SetUnitPositionLoc reset the commands you have done).

The Fog abillity lasts for 4 seconds, A0X4 targets Friend, while A0X3 targets enemies, it has a 400 AoE. Note that items abilities can be casted while in the blackhole, but you also need to be facing enigma.
 
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