Help with mines

thenoobmaper

New Member
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2
Hi every1 im making a map in which you can plant remote mines, then detonate them all at the same time with an ability.

This is what i am CURRENTLY using. please help me

Untitled Trigger 004
Events
Unit - A unit owned by Player 1 (Red) Begins casting an ability
Conditions
(Ability being cast) Equal to Activate Remote Mines
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Remote Mine) and do (Actions)
Loop - Actions
Unit - Set mana of (Picked unit) to 100.00%
Wait 1.00 seconds
Unit - Order (Picked unit) to Neutral - Kaboom! (Position of (Picked unit))

P.S i made it so kaboom costs 1 mana.
 

Effane

Save/Load Code Tutorial
Reaction score
51
Well kinda weird having a wait inside a pick, thats bad mojo most of the time.

Also, why have it off Begins casting an Ability. I would use, Finishes Casting an Ability instead.

Then make the casting time 1 secs. Drop the 1 sec wait from the pick loop, and then make the kabooms happen the way you want. (This will also make it possible for players to counter the effect by stunning/disabling the caster).

After all, I imagine you dont want your mines going off 1 at a time every 1 sec till they are all gone, you want a big, horrific and sudden explosion.
 
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