Help with new skill, casting monsoon and moving

T

tinyfry

Guest
Hi there, I'm thinking of making a skill for one of my heroes, but not sure how to go about doing it. I want the skill to be like the Naga skill Monsoon where you select an area and everyone in it is struck by lightning for a period of time.

However, I want my skill to work so that it isnt a channelling skill and the hero can move while it is working. So you don't select an area you just turn it on and move around and units around you in a certain radius are hit by the lightning. Any ideas?
 

juty

Zoom out problems look smaller
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Well channelling is if a unit is not interrupted or moved can it be intrepid. then u are going to need triggers if not just add a longer cast time and add effects to make it look like a channel both need triggers though
 

Doom-Angel

Jass User (Just started using NewGen)
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167
you could just simply create and dummy and make it cast monsoon on this certain place while you are capable of moving simply
 
T

tinyfry

Guest
Hmm, Doom-Angel your idea works, but its not quite what I need. I want the Monsoon to follow my hero around as he moves. Is that possible?
 

polo2005

Wana start playing LoL? http://tinyurl.com/369as27
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you could create a dumy on position of casting unit and order it to cast starfall wich onlyy 1 wave.. ofc moonsoon art
 

Doom-Angel

Jass User (Just started using NewGen)
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167
you could create a dummy and give it a 3 second life time every 3 second so it would keep casting monsoon in your location but i dunno if it would work the same though.
 

Insane!

Shh I didn't edit this, go away.
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122
make a weather dummy (monsoon caster art as model)
and tell him to follow your hero


now for free hand triggering
_____________________________________________________
pick all units within 500 range of (position of (yourhero 002 <Gen>))
and do actions

unit group add (picked unit) to unitgroupvariable

set UNIT = (unit group-random unit in (unitgroupvariable))

special effect create 1 lightning bolt at position of "UNIT"

set life of UNIT to life of UNIT - 50
 

vypur85

Hibernate
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803
make a weather dummy (monsoon caster art as model)
and tell him to follow your hero


now for free hand triggering
_____________________________________________________
pick all units within 500 range of (position of (yourhero 002 <Gen>))
and do actions

unit group add (picked unit) to unitgroupvariable

set UNIT = (unit group-random unit in (unitgroupvariable))

special effect create 1 lightning bolt at position of "UNIT"

set life of UNIT to life of UNIT - 50

Hmm... If you really going to do this, then might as well create a dummy, order the dummy to follow the triggering unit. But give the dummy Permanent Immolation. So there is no need to trigger the damage. As for the lightning effect, i think just change the Immolation buff effect to Monsoon <target> buff effect. But then you cannot get the Monsoon (effect) <effect> raining effect, though.

But this method is somewhat not efficient. As in, the dummy will follow behind the triggering unit instead of exactly on the triggering unit position. A periodic event would do good, though. But if periodic event is used, then might as well trigger the damage.

set life of UNIT to life of UNIT - 50
Use Damage Target instead. :)
 
T

tinyfry

Guest
make a weather dummy (monsoon caster art as model)
and tell him to follow your hero


now for free hand triggering
_____________________________________________________
pick all units within 500 range of (position of (yourhero 002 <Gen>))
and do actions

unit group add (picked unit) to unitgroupvariable

set UNIT = (unit group-random unit in (unitgroupvariable))

special effect create 1 lightning bolt at position of "UNIT"

set life of UNIT to life of UNIT - 50


ok, forgive me for sounding like a noob, but what is a weather dummy? what is its purpose?
 

Pyrogasm

There are some who would use any excuse to ban me.
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134
A dummy unit that has the model file of the monsoon rain. You may need to change its scaling value a bit to get it to be the proper size.
 
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