l8rg8r
New Member
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I can't get my spawns to move to the place :banghead: !!! please help!
Melee Initialization
Events
Unit - A unit enters Rect 000 <gen>
Conditions
Actions
Set TempPoint = (Center of Rect 001 <gen>)
Unit - Order (Entering unit) to Move To TempPoint
Custom script: call RemoveLocation (udg_TempPoint)
Show triggerWell, i made the spawns and all and made them Walk-To the region i made called Finally Checkppoint.
Don't double post, and.how do i show the trigger on here?
ROFL.. Sorry keep this trigger and create a new one using the code i gave you.. cept change the regions to yours.. Triggering Unit wont work.. Because nothing they are triggering nothing..ah-ha! this is what ive done so far, everything isnt finished either, i learned how to make spawns from youtube btw .Trigger:
- Melee Initialization
- Events
- Time - Every 5.00 seconds of game time
- Conditions
- Actions
- Unit - Create 10 Peasant for Player 12 (Brown) at (Center of Spawn mid 2 <gen>) facing Default building facing degrees
- Unit - Create 5 Peasant for Player 12 (Brown) at (Center of Spawn mid 1 <gen>) facing (Position of (Triggering unit))
- Unit - Create 10 Peasant for Player 12 (Brown) at (Center of Spawn bot mid <gen>) facing (Position of (Triggering unit))
- Unit - Create 10 Peasant for Player 12 (Brown) at (Center of Spawn mid right <gen>) facing Default building facing degrees
- Unit - Create 10 Peasant for Player 12 (Brown) at (Center of Spawn mid left <gen>) facing Default building facing degrees
- Unit - Create 10 Peasant for Player 12 (Brown) at (Center of Spawn top left <gen>) facing Default building facing degrees
- Unit - Create 10 Peasant for Player 12 (Brown) at (Center of Spawn top right <gen>) facing Default building facing degrees
- Unit - Order (Triggering unit) to Move To (Center of Finaly checkpoint <gen>)