So this is my trigger:
But what it does: If Red gets attacked, the damage he takes gets displayed in red with floating text, but i want is that it displays Red's attacks in red on the enemy creature.
These 2 triggers are only for player 1 tho.
So please help.
Or if u can find one that does what i want, please!
But what it does: If Red gets attacked, the damage he takes gets displayed in red with floating text, but i want is that it displays Red's attacks in red on the enemy creature.
Trigger:
- Show Damage Host
- Events
- Time - Every 5.00 seconds of game time
- Conditions
- Actions
- Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Actions)
- Loop - Actions
- Trigger - Add to Show Damage Host2 <gen> the event (Unit - (Picked unit) Takes damage)
- Loop - Actions
- Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Actions)
- Events
Trigger:
- Show Damage Host2
- Events
- Conditions
- Actions
- Floating Text - Create floating text that reads (|c00D50000 + ((String((Integer((Damage taken))))) + |r)) above (Triggering unit) with Z offset 0.00, using font size 9.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Floating Text - Set the velocity of (Last created floating text) to 128.00 towards 90.00 degrees
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
- Floating Text - Change the fading age of (Last created floating text) to 0.40 seconds
These 2 triggers are only for player 1 tho.
So please help.
Or if u can find one that does what i want, please!