Help with this 'Damage Detection Trigger'

RodyisGod

New Member
Reaction score
5
So this is my trigger:
But what it does: If Red gets attacked, the damage he takes gets displayed in red with floating text, but i want is that it displays Red's attacks in red on the enemy creature.

Trigger:
  • Show Damage Host
    • Events
      • Time - Every 5.00 seconds of game time
    • Conditions
    • Actions
      • Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Actions)
        • Loop - Actions
          • Trigger - Add to Show Damage Host2 <gen> the event (Unit - (Picked unit) Takes damage)


Trigger:
  • Show Damage Host2
    • Events
    • Conditions
    • Actions
      • Floating Text - Create floating text that reads (|c00D50000 + ((String((Integer((Damage taken))))) + |r)) above (Triggering unit) with Z offset 0.00, using font size 9.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
      • Floating Text - Set the velocity of (Last created floating text) to 128.00 towards 90.00 degrees
      • Floating Text - Change (Last created floating text): Disable permanence
      • Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
      • Floating Text - Change the fading age of (Last created floating text) to 0.40 seconds


These 2 triggers are only for player 1 tho.
So please help.

Or if u can find one that does what i want, please!
 

Ayanami

칼리
Reaction score
288
Change your Show Damage Host to this and it'll be fine.

Trigger:
  • Show Damage Host
    • Events
      • Unit - A unit enters (Playable map area)
    • Conditions
    • Actions
      • Trigger - Add to Show Damage Host2 <gen> the event (Unit - (Triggering unit) Takes damage)
 

RodyisGod

New Member
Reaction score
5
Change your Show Damage Host to this and it'll be fine.

Trigger:
  • Show Damage Host
    • Events
      • Unit - A unit enters (Playable map area)
    • Conditions
    • Actions
      • Trigger - Add to Show Damage Host2 <gen> the event (Unit - (Triggering unit) Takes damage)

Thanks.

Do u also know how to make it detect a Passive ability? when its correct like:

Bash - 10 % Chance too bash
the 10 % wins, and it shows Bash! with floating text?

I dont think its possible, but still asking =]
 

BRUTAL

I'm working
Reaction score
118
its not possible, unless you trigger the passive abilities,
though you could get if the unit takes damage and has the stunned buff, but that could get messed up with liek storm bolt and such
 
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