Ok im making a map where players have to have a certain amount of lumber to evolve. They kill units that give them 1 lumber when they die. So i made a trigger to do that.
D 1st Evolution
Events
Player - Player 1 (Red)'s Current lumber becomes Greater than or equal to 5.00
Conditions
Actions
Unit - Replace Draenei Youth 0024 <gen> with a Draenei Initiate using The new unit's default life and mana
Trigger - Turn off (This trigger)
Trigger - Turn on D 2nd Evolution <gen>
D 2nd Evolution
Events
Player - Player 1 (Red)'s Current lumber becomes Greater than or equal to 20.00
Conditions
Actions
Set DraeniInt = (Unit-type of (Last replaced unit))
Unit - Replace (Last replaced unit) with a Draenei Tribesmen using The new unit's default life and mana
Trigger - Turn off (This trigger)
Trigger - Turn on D 3rd Evolution <gen>
Variables
DraeniInt is a unit-type variable that is set to Draeni Initiate.
But whenever Player red's unit evolves so do all the other players. Any ideas on how to fix it, make another trigger that does what i want, or suggestions are welcomed:thup:
D 1st Evolution
Events
Player - Player 1 (Red)'s Current lumber becomes Greater than or equal to 5.00
Conditions
Actions
Unit - Replace Draenei Youth 0024 <gen> with a Draenei Initiate using The new unit's default life and mana
Trigger - Turn off (This trigger)
Trigger - Turn on D 2nd Evolution <gen>
D 2nd Evolution
Events
Player - Player 1 (Red)'s Current lumber becomes Greater than or equal to 20.00
Conditions
Actions
Set DraeniInt = (Unit-type of (Last replaced unit))
Unit - Replace (Last replaced unit) with a Draenei Tribesmen using The new unit's default life and mana
Trigger - Turn off (This trigger)
Trigger - Turn on D 3rd Evolution <gen>
Variables
DraeniInt is a unit-type variable that is set to Draeni Initiate.
But whenever Player red's unit evolves so do all the other players. Any ideas on how to fix it, make another trigger that does what i want, or suggestions are welcomed:thup: