Hero Ideas for a HLW-like map

TheDarkBoy

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3
Im making a Hero Line War look-alike map and need some ideas for heroes. They should all have 4 abilities each 3 with 10 levels and a ultimate with 3 levels. This is an overpowered type of map so its okay if the ability damages like 15000 in level 10 or something :). (No attribute bonus ability, 'cause i got that one already :D.

+rep for all ideas
Thanks alot :).
 

Pharaoh_

The epic journey will soon begin... Prepare!
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136
Venomous Goo
-Auto-cast spell. Sends up part of his inner goo against an enemy, which will cause delay to attacks and delay to movement speed (if it is ordered to move/attack, it will move/attack after 1 second let's say). Units that come next to the attacked unit with the Venomous Goo buff, also gain that buff, but for less effect.

Web Pool

-Engulfs himself into a venomous pool, which grows the more he channels. Pool damages all units it comes in contact with. If unit has Venomous Goo buff, it takes an additional +x% damage.

Alien World

-Disappears from naked eye and enters the alien world. When in this state, he gains x% movement speed and true sight and nearby allies gain additional attack speed bonus. If an ally gains the buff, the attack speed bonus will remain, even if the hero has left the Area of Effect. Lasts X seconds on allies, Y seconds on hero.

Wrapped Victim
-Wraps a victim in a sticky shell, leaving it there forever, unable to cast spells -if it can- , attack, move or taking any other order. (Castable only on creeps). Hero can slowly absorb its victim's hp until dying. When victim dies, the shell is left there, becoming a unit, which can be pushed away, dealing damage to all units in a line.
 

rDs_RaVeN

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Jean Claude Van Damme - STR hero
STR:20+ of your average STR
AGI:5+ of your average AGI
INT:10+ of your average INT

First Skill:
Van-Punch!(Shockwave+Trigger for Stun)
Van Damme punches with all his power makin all enemies unable to move for 3 second
Lv1:500 dmg
Lv2:1500 dmg
Lv3:2500 dmg
Lv4:3500 dmg
Lv5:4500 dmg
Lv6:5500 dmg
Lv7:7500 dmg
Lv8:8500 dmg
Lv9:9500 dmg
Lv10:10000 dmg

Second Skill:
Everyday Weightlifting(Cleaving Attack+Item Atribute Bonus STR)
Van Damme weightlifting make him to be strong and able to strike more enemies
Lv1:50 STR,70% cleave
Lv2:100 STR,90% cleave
Lv3:150 STR,110% cleave
Lv4:200 STR,130% cleave
Lv5:250 STR,150% cleave
Lv6:300 STR,170% cleave
Lv7:350 STR,190% cleave
Lv8:400 STR,210% cleave
Lv9:450 STR,230% cleave
Lv10:500 STR,250% cleave

Third Skill:
Call for friend(based on Summon Water Elemental)
Van Damme calls for his friend Chuck Norris to help him(his dmg varies from lvl to lvl and learn skills)
Lv1:100-150dmg
Lv2:120-170dmg
Lv3:140-190dmg
Lv4:160-210dmg
Lv5:180-230dmg Learns Bash
Lv6:200-250dmg Learns Critical Strike
Lv7:220-270dmg Learns Cleaving Attack
Lv8:240-290dmg Learns Everyday Weightlifting(Chuck Ver)
Lv9:260-310dmg Learns Chuck's Pressence(Endurance Aura)
Lv10:280-330dmg Learns Chuck-Punch(like Van-Punch)

Forth Skill:
RAGE!!!!(bloodlust + roar)
Van Damme goes in rage damaging his body but gives great ammount of att.speed, dmg and speed(damage to himself is Increase dmg X 2)
Lv1:10 AS/MS 100 increase dmg
Lv2:15 AS/MS 150 increase dmg
Lv3:20 AS/MS 200 increase dmg
Lv4:25 AS/MS 250 increase dmg
Lv5:30 AS/MS 300 increase dmg
Lv6:35 AS/MS 350 increase dmg
Lv7:40 AS/MS 400 increase dmg
Lv8:45 AS/MS 450 increase dmg
Lv9:50 AS/MS 500 increase dmg
Lv10:55 AS/MS 550 increase dmg

Ultimate:
Van Damme doesnt die easily!!!(Reicarnation)
When Van Damme dies he will revive dealing damage to nearby enemies
Lv1:180 cd/500 dmg nearest unit
Lv2:160 cd/5000 dmg -//- -//-
Lv3:120 cd/50000 dmg -// -//-
 

Denegoth

New Member
Reaction score
18
Links to models and icons are included. Just click the pictures.

Sanguimancer - Intelligence Hero

A good model to use would be this:



Skill 1 - Congeal - Passive
Every attack will slightly drain the health of an enemy, and once the Sanguimancer has attacked enough, a Bloodspawn will be spawned.
Level 1: Drains 1% of dealt damage per hit. Every 75 attacks spawns a Bloodspawn.
Level 2: Drains 2% of dealt damage per hit. Every 72 attacks spawns a Bloodspawn.
Level 3: Drains 3% of dealt damage per hit. Every 69 attacks spawns a Bloodspawn.
Level 4: Drains 4% of dealt damage per hit. Every 66 attacks spawns a Bloodspawn.
Level 5: Drains 5% of dealt damage per hit. Every 63 attacks spawns a Bloodspawn.
Level 6: Drains 6% of dealt damage per hit. Every 60 attacks spawns a Bloodspawn.
Level 7: Drains 7% of dealt damage per hit. Every 57 attacks spawns a Bloodspawn.
Level 8: Drains 8% of dealt damage per hit. Every 54 attacks spawns a Bloodspawn.
Level 9: Drains 9% of dealt damage per hit. Every 51 attacks spawns a Bloodspawn.
Level 10: Drains 10% of dealt damage per hit. Every 45 attacks spawns a Bloodspawn.


Skill 2 - Blood Boil
Fills the enemy with such intense heat it causes their blood to boil. Deals no damage initially, but deals damage over time, which climbs with every hit. If an enemy affected by Cold Blooded is hit by this, it will cause extra damage when Blood Boil wears off.

*Note: By climbing damage, I mean on the first damage over time hit, it will do a small amount of damage, and on every hit, the damage will be greater.

Level 1 - 10 initial damage. Climbing damage between 15 and 50 for 10 seconds. Extra 50 Cold Blooded damage.
Level 2 - 20 initial damage. Climbing damage between 25 and 75 for 10 seconds. Extra 100 Cold Blooded damage.
Level 3 - 30 initial damage. Climbing damage between 35 and 100 for 10 seconds. Extra 150 Cold Blooded damage.
Level 4 - 40 initial damage. Climbing damage between 45 and 150 for 10 seconds. Extra 200 Cold Blooded damage.
Level 5 - 50 initial damage. Climbing damage between 55 and 200 for 10 seconds. Extra 250 Cold Blooded damage.
Level 6 - 60 initial damage. Climbing damage between 65 and 250 for 10 seconds. Extra 300 Cold Blooded damage.
Level 7 - 70 initial damage. Climbing damage between 75 and 300 for 10 seconds. Extra 350 Cold Blooded damage.
Level 8 - 80 initial damage. Climbing damage between 85 and 350 for 10 seconds. Extra 400 Cold Blooded damage.
Level 9 - 90 initial damage. Climbing damage between 95 and 400 for 10 seconds. Extra 450 Cold Blooded damage.
Level 10 - 100 initial damage. Climbing damage between 105 and 450 for 10 seconds. Extra 500 Cold Blooded damage.


Skill 3 - Cold Blooded
Reduces the body temperature of an enemy, reducing movement speed and attack speed.
Level 1 - 5% Movement and Attack speed reduction.
Level 2 - 10% Movement and Attack speed reduction.
Level 3 - 15% Movement and Attack speed reduction.
Level 4 - 20% Movement and Attack speed reduction.
Level 5 - 25% Movement and Attack speed reduction.
Level 6 - 30% Movement and Attack speed reduction.
Level 7 - 35% Movement and Attack speed reduction.
Level 8 - 40% Movement and Attack speed reduction.
Level 9 - 45% Movement and Attack speed reduction.
Level 10 - 50% Movement and Attack speed reduction.


Ultimate - Hematolagnia
The Sanguimancer and a chosen enemy will share a spiritual bond. Damage the Sanguimancer takes will be shared with the chosen enemy. If the bonded enemy is the attacker, damage is doubled.
Level 1 - 50% damage share.
Level 2 - 100% damage share.
Level 3 - 150% damage share.


Hope you like this hero, took the best of 10 minutes to come up with it :D
 

Techide

New Member
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2
Hero - Celestial Avenger [Scripting required]

Main Attribute: STR

Skill 1: Divine Wrath
The Celestial Avenger invokes one of many sacred phrases of his god to punish nearby enemies. The more enemies near the Avenger, the greater his fury convinces his god to punish the enemies. While imbued with the divine power of his god, all enemies in sight will have a penalty to their armour.

- Damages every enemy within a radius of [x*level of caster] for [x*(number of enemies within radius*level of skill)] pushing them away [x*skill level] from the caster.
- While transformed into Celestial Avatar enemies within sight radius looses [level of caster*2] Armour points.


Skill 2: Convert Heathen!
Crying out promises of eternal damnation, the Celestial Avenger stares fiercely at a choosen opponent trying to make the enemy repent for past sins. If the enemy repents he joins the cause of the Avenger joining him in battle against the enemies of his new patron god. If the attemt to convert the heathen fails, the enemy is still shocked by the sudden display of fury and vigour that it becomes confused making it react slower.

- The Avenger has [(x*caster level*skill level+1)/target level]% chance to convert unit.
- Units not converted suffer a movement penalty of [caster level+skill level*2]% for [x*skill level] seconds.
- Heroes are immune to conversion but gets movement slowed for [slow duration/2]

Skill 3: Blessed Weapon
Imbued by his god, the Celestial Avenger's weapon has a chance to heal the wielder with each swing, enabling him to stand victorious against the enemies of his god, and dealing heavy damage to crippled enemies while imbued with the divine power of his god.

- Has a [(x*level of skill) + (level of caster-level of target)]% chance to heal the Celestial Avenger [x] life on each attack on an enemy unit.
- While transformed into Celestial Avatar the weapon does double damage to units blinded by the effect of the Celestial Avatar.

Ultimate Skill: Celestial Avatar
Uttering a prayer to his god, the Celestial Avenger is imbued with a fragment of the god's divine power, transforming him into a Celestial Avatar, healing all of his wounds and ailments. The Celestial Avatar benefits from more life. The Avater as well as nearby allies also receive higher armour, greater damage and higher attack speed.

- Heals the Caster completely
- Removes all negative buffs
- CELESTIAL AVATAR receives
-[x*level of skill] bonus hitpoints which fade after the Avenger looses his form.
- [x*level of skill] armour bonus.
- [x*level of skill]% damage bonus.
- [x*level of skill]% attack speed bonus.
- ALLIES gain
- [x*(level of skill/2)] armour bonus.
- [x*(level of skill/2)]% damage bonus.
- [x*(level of skill/2)]% attack speed bonus.



Hope it's usefull, though a bit overpowered for my own map.

Kind regards. :)
 

TheDarkBoy

New Member
Reaction score
3
Thanks for all your ideas everyone :). There is some of them that i cant make because i dont know alot about triggering spells and such :(. But +rep for all of you :).
 

Denegoth

New Member
Reaction score
18
I could try and help you with the spells I contributed if you would need help with them.
 

jhnam95

Active Member
Reaction score
12
CHUCK NORRIS

1. Uber Body
Gives Chuck Norris 5/10/15/20/25/30/35/40/45/50 bonus armor and 10/20/30/40/50/60/70/80/90/100 to each attribute.
2. Chuck Norris' Presence
Gives -5/-10/-15/-20/-25/-30/-35/-40/-45/-50 armor in a 700 radius to all enemies, and deals 30/60/90/120/150/180/210/240/270/300 damage per second.
3. Roundhouse Kick
His infamous roundhouse kick deals 500/2000/3500/5000/6500/8000/9500/11000/12500/14000 damage in a 1000 radius.
4. F*ing Won't DIE
Gives 10000/20000/30000 bonus HP and 45/60/75% chance to dodge an attack. Also, upon death, Chuck Norris will revive upon the spot to gain revenge, and deals 10000000 damage in a 1000 radius.

Cooldown: 300/270/240

This hero should be only given on random, like a really really rare chace.
 

Denegoth

New Member
Reaction score
18
CHUCK NORRIS

1. Uber Body
Gives Chuck Norris 5/10/15/20/25/30/35/40/45/50 bonus armor and 10/20/30/40/50/60/70/80/90/100 to each attribute.
2. Chuck Norris' Presence
Gives -5/-10/-15/-20/-25/-30/-35/-40/-45/-50 armor in a 700 radius to all enemies, and deals 30/60/90/120/150/180/210/240/270/300 damage per second.
3. Roundhouse Kick
His infamous roundhouse kick deals 500/2000/3500/5000/6500/8000/9500/11000/12500/14000 damage in a 1000 radius.
4. F*ing Won't DIE
Gives 10000/20000/30000 bonus HP and 45/60/75% chance to dodge an attack. Also, upon death, Chuck Norris will revive upon the spot to gain revenge, and deals 10000000 damage in a 1000 radius.

Cooldown: 300/270/240

This hero should be only given on random, like a really really rare chace.

I may be wrong, but that looks slightly unbalanced.
 
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