D
danhel
Guest
Code:
wtf2
Events
Unit - A unit enters Human Revive <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Spirit (Mortal)
Actions
Hero - Instantly revive Dead_Mortal_Hero[(Player number of (Owner of (Entering unit)))] at Mortal_Revive_Point[(Player number of (Owner of (Entering unit)))], Show revival graphics
Trigger - Turn off (This trigger)