Monsterous
In the Shadows, Lurking.
- Reaction score
- 99
GUI: No Idea
MUI: No
Leakless: Hope so.
Name: Warlock
Description: The Warlock, a master of demonology and destruction, making him an extremely powerful spellcaster. Although low in health like most spellcasters, he has very good mana and has a powerful pet, depending on the Warlocks level.
Abilities:
Shadow Split: The Warlock sends a shadowbolt towards the targeted enemy, dealing damage to the unit and an AoE dealing damage divided by the amount of units in a 500 yard radius.
Level 1: Sends a shadowbolt towards the targeted enemy, dealing 150 damage to the unit and an AoE dealing 150 damage divided by the amount of units in a 500 yard radius.
Level 2: Sends a shadowbolt towards the targeted enemy, dealing 200 damage to the unit and an AoE dealing 250 damage divided by the amount of units in a 500 yard radius.
Level 3: Sends a shadowbolt towards the targeted enemy, dealing 250 damage to the unit and an AoE dealing 350 damage divided by the amount of units in a 500 yard radius.
Demonology [Passive]: The Warlock casts a permanent spell upon himself from his Demonology book, giving all his summoned pets more armour, damage and speed. Passive Ability. Increasing every level.
Perish: The Warlock casts a curse on his foe, dealing 50 damage per second, lasting a moderate amount of time on units but only a short amount of time on heroes. Also reduces attack speed, damage and movement speed due to the pain caused.
Level 1: The Warlock casts a curse on his foe, dealing 50 damage per second, lasting 10 seconds but only dealing half the damage towards a Hero. Also reduces attack speed, damage and movement speed due to the pain caused.
Level 2: The Warlock casts a curse on his foe, dealing 50 damage per second, lasting 12 seconds but only dealing half the damage towards a Hero. Also reduces attack speed, damage and movement speed due to the pain caused.
Level 3: The Warlock casts a curse on his foe, dealing 50 damage per second, lasting 14 seconds but only dealing half the damage towards a Hero. Also reduces attack speed, damage and movement speed due to the pain caused.
Summon Pet: Summons a being from the Twisting Nether, depending on the Warlock's level.
Level 1/2: Giant Skeleton
Level 3/4: Fel Stalker
Level 5/6: Felguard
Level 7/8/9: Infernal
Level 10: Doom Guard
Ultimate: Demonic Attunement: Attunes the Warlock to the demons, succumbing him into extremely dark magic - transforming him into an extremely powerful Demon. Lasts 45 seconds.
Pet Abilities:
Giant Skeletal Warrior [Non-Triggered]:
Shield Bash: Bashs the enemy unit, dealing small damage and a short stun.
Fel Stalker [Non-Triggered]:
Mana Burn: Strikes the enemy with a bolt of negative energy, draining 125 mana.
Fel Guard [Triggered]:
Fel Charge:Sends the Felguard towards the targeted enemy unit, moving incredibly fast and dealing 200 damage to the unit, also dealing an additional 100 damage to nearby units around the Felguard.
Infernal [Triggered]:
Meteor Strike: Sends 8 small meteorites nearby towards the Infernal, causing 50 damage to whomever is hit by a Meteor.
Doom Guard [Non-Triggered]:
Demon Grasp: The Doom Guard stomps his hoof, dealing 100 damage to nearby units and stopping them from moving for 5 seconds. Does not work against Heroes.
Tell me what you think
MUI: No
Leakless: Hope so.
Name: Warlock
Description: The Warlock, a master of demonology and destruction, making him an extremely powerful spellcaster. Although low in health like most spellcasters, he has very good mana and has a powerful pet, depending on the Warlocks level.
Abilities:
Shadow Split: The Warlock sends a shadowbolt towards the targeted enemy, dealing damage to the unit and an AoE dealing damage divided by the amount of units in a 500 yard radius.
Level 1: Sends a shadowbolt towards the targeted enemy, dealing 150 damage to the unit and an AoE dealing 150 damage divided by the amount of units in a 500 yard radius.
Level 2: Sends a shadowbolt towards the targeted enemy, dealing 200 damage to the unit and an AoE dealing 250 damage divided by the amount of units in a 500 yard radius.
Level 3: Sends a shadowbolt towards the targeted enemy, dealing 250 damage to the unit and an AoE dealing 350 damage divided by the amount of units in a 500 yard radius.
Code:
AoE
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Shadow Split
Actions
Set Shadow_Split_Point = (Position of (Target unit of ability being cast))
Unit - Cause (Target unit of ability being cast) to damage circular area after 0.00 seconds of radius 500.00 at Shadow_Split_Point, dealing (((100.00 x (Real((Level of Shadow Split for (Triggering unit))))) + 50.00) / (Real((Number of units in (Units in (Region centered at Shadow_Split_Point with size (500.00, 500.00))))))) damage of attack type Spells and damage type Normal
Special Effect - Create a special effect at Shadow_Split_Point using Units\NightElf\Wisp\WispExplode.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation (udg_Shadow_Split_Point)
Demonology [Passive]: The Warlock casts a permanent spell upon himself from his Demonology book, giving all his summoned pets more armour, damage and speed. Passive Ability. Increasing every level.
This is fused with the Summon Pet Trigger.
Perish: The Warlock casts a curse on his foe, dealing 50 damage per second, lasting a moderate amount of time on units but only a short amount of time on heroes. Also reduces attack speed, damage and movement speed due to the pain caused.
Level 1: The Warlock casts a curse on his foe, dealing 50 damage per second, lasting 10 seconds but only dealing half the damage towards a Hero. Also reduces attack speed, damage and movement speed due to the pain caused.
Level 2: The Warlock casts a curse on his foe, dealing 50 damage per second, lasting 12 seconds but only dealing half the damage towards a Hero. Also reduces attack speed, damage and movement speed due to the pain caused.
Level 3: The Warlock casts a curse on his foe, dealing 50 damage per second, lasting 14 seconds but only dealing half the damage towards a Hero. Also reduces attack speed, damage and movement speed due to the pain caused.
Code:
Perish
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Perish
Actions
Set Perish_Target = (Target unit of ability being cast)
For each (Integer A) from 1 to ((10 + (2 x (Level of Perish for (Triggering unit)))) - 2), do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Target unit of ability being cast) is A Hero) Equal to True
Then - Actions
Unit - Cause (Triggering unit) to damage Perish_Target, dealing 25.00 damage of attack type Spells and damage type Normal
Special Effect - Create a special effect attached to the chest of Perish_Target using Abilities\Spells\Undead\DeathandDecay\DeathandDecayDamage.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.97 seconds
Else - Actions
Unit - Cause (Triggering unit) to damage Perish_Target, dealing 50.00 damage of attack type Chaos and damage type Normal
Special Effect - Create a special effect attached to the chest of Perish_Target using Abilities\Spells\Undead\DeathandDecay\DeathandDecayDamage.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.97 seconds
Summon Pet: Summons a being from the Twisting Nether, depending on the Warlock's level.
Level 1/2: Giant Skeleton
Level 3/4: Fel Stalker
Level 5/6: Felguard
Level 7/8/9: Infernal
Level 10: Doom Guard
Code:
Summon Revised
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Summon Pet
Actions
Set Summon_Pet_Point = (Position of (Triggering unit))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Hero level of (Casting unit)) Equal to 1
(Hero level of (Casting unit)) Equal to 2
Then - Actions
Unit - Create 1 Giant Skeleton Warrior for Player 1 (Red) at Summon_Pet_Point facing Default building facing degrees
Custom script: call RemoveLocation (udg_Summon_Pet_Point)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Demonology for (Triggering unit)) Greater than or equal to 1
Then - Actions
Unit - Add Deadly Strikes to (Last created unit)
Unit - Set level of Deadly Strikes for (Last created unit) to (Level of Demonology for (Triggering unit))
Unit - Add Encasement to (Last created unit)
Unit - Set level of Encasement for (Last created unit) to (Level of Demonology for (Triggering unit))
Unit - Add Fel Energy to (Last created unit)
Unit - Set level of Fel Energy for (Last created unit) to (Level of Demonology for (Triggering unit))
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Hero level of (Casting unit)) Equal to 3
(Hero level of (Casting unit)) Equal to 4
Then - Actions
Unit - Create 1 Fel Stalker for Player 1 (Red) at Summon_Pet_Point facing Default building facing degrees
Custom script: call RemoveLocation (udg_Summon_Pet_Point)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Demonology for (Triggering unit)) Greater than or equal to 1
Then - Actions
Unit - Add Deadly Strikes to (Last created unit)
Unit - Set level of Deadly Strikes for (Last created unit) to (Level of Demonology for (Triggering unit))
Unit - Add Encasement to (Last created unit)
Unit - Set level of Encasement for (Last created unit) to (Level of Demonology for (Triggering unit))
Unit - Add Fel Energy to (Last created unit)
Unit - Set level of Fel Energy for (Last created unit) to (Level of Demonology for (Triggering unit))
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Hero level of (Casting unit)) Equal to 5
(Hero level of (Casting unit)) Equal to 6
Then - Actions
Unit - Create 1 Felguard for Player 1 (Red) at Summon_Pet_Point facing Default building facing degrees
Custom script: call RemoveLocation (udg_Summon_Pet_Point)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Demonology for (Triggering unit)) Greater than or equal to 1
Then - Actions
Unit - Add Deadly Strikes to (Last created unit)
Unit - Set level of Deadly Strikes for (Last created unit) to (Level of Demonology for (Triggering unit))
Unit - Add Encasement to (Last created unit)
Unit - Set level of Encasement for (Last created unit) to (Level of Demonology for (Triggering unit))
Unit - Add Fel Energy to (Last created unit)
Unit - Set level of Fel Energy for (Last created unit) to (Level of Demonology for (Triggering unit))
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Hero level of (Casting unit)) Equal to 7
(Hero level of (Casting unit)) Equal to 8
(Hero level of (Casting unit)) Equal to 9
Then - Actions
Unit - Create 1 Infernal for Player 1 (Red) at Summon_Pet_Point facing Default building facing degrees
Custom script: call RemoveLocation (udg_Summon_Pet_Point)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Demonology for (Triggering unit)) Greater than or equal to 1
Then - Actions
Unit - Add Deadly Strikes to (Last created unit)
Unit - Set level of Deadly Strikes for (Last created unit) to (Level of Demonology for (Triggering unit))
Unit - Add Encasement to (Last created unit)
Unit - Set level of Encasement for (Last created unit) to (Level of Demonology for (Triggering unit))
Unit - Add Fel Energy to (Last created unit)
Unit - Set level of Fel Energy for (Last created unit) to (Level of Demonology for (Triggering unit))
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Casting unit)) Equal to 10
Then - Actions
Unit - Create 1 Doom Guard for Player 1 (Red) at Summon_Pet_Point facing Default building facing degrees
Custom script: call RemoveLocation (udg_Summon_Pet_Point)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Demonology for (Triggering unit)) Greater than or equal to 1
Then - Actions
Unit - Add Deadly Strikes to (Last created unit)
Unit - Set level of Deadly Strikes for (Last created unit) to (Level of Demonology for (Triggering unit))
Unit - Add Encasement to (Last created unit)
Unit - Set level of Encasement for (Last created unit) to (Level of Demonology for (Triggering unit))
Unit - Add Fel Energy to (Last created unit)
Unit - Set level of Fel Energy for (Last created unit) to (Level of Demonology for (Triggering unit))
Else - Actions
Else - Actions
Ultimate: Demonic Attunement: Attunes the Warlock to the demons, succumbing him into extremely dark magic - transforming him into an extremely powerful Demon. Lasts 45 seconds.
Code:
Start Change
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Demonic Attunement
Actions
Set Demon_Attune_Point = (Position of (Triggering unit))
Set Demon_Attune_SE_Offset_Points[1] = (Demon_Attune_Point offset by (0.00, 180.00))
Set Demon_Attune_SE_Offset_Points[2] = (Demon_Attune_Point offset by (90.00, 90.00))
Set Demon_Attune_SE_Offset_Points[3] = (Demon_Attune_Point offset by (180.00, 0.00))
Set Demon_Attune_SE_Offset_Points[4] = (Demon_Attune_Point offset by (-90.00, 90.00))
Set Demon_Attune_SE_Offset_Points[5] = (Demon_Attune_Point offset by (-180.00, 0.00))
Set Demon_Attune_SE_Offset_Points[6] = (Demon_Attune_Point offset by (-90.00, -90.00))
Set Demon_Attune_SE_Offset_Points[7] = (Demon_Attune_Point offset by (0.00, -180.00))
Set Demon_Attune_SE_Offset_Points[8] = (Demon_Attune_Point offset by (90.00, -90.00))
Unit - Create 1 Demonic Attunement Dummy for (Owner of (Triggering unit)) at Demon_Attune_SE_Offset_Points[1] facing Default building facing degrees
Unit Group - Add (Last created unit) to Demon_Attune_Unit_Group
Unit - Create 1 Demonic Attunement Dummy for (Owner of (Triggering unit)) at Demon_Attune_SE_Offset_Points[2] facing Default building facing degrees
Unit Group - Add (Last created unit) to Demon_Attune_Unit_Group
Unit - Create 1 Demonic Attunement Dummy for (Owner of (Triggering unit)) at Demon_Attune_SE_Offset_Points[3] facing Default building facing degrees
Unit Group - Add (Last created unit) to Demon_Attune_Unit_Group
Unit - Create 1 Demonic Attunement Dummy for (Owner of (Triggering unit)) at Demon_Attune_SE_Offset_Points[4] facing Default building facing degrees
Unit Group - Add (Last created unit) to Demon_Attune_Unit_Group
Unit - Create 1 Demonic Attunement Dummy for (Owner of (Triggering unit)) at Demon_Attune_SE_Offset_Points[5] facing Default building facing degrees
Unit Group - Add (Last created unit) to Demon_Attune_Unit_Group
Unit - Create 1 Demonic Attunement Dummy for (Owner of (Triggering unit)) at Demon_Attune_SE_Offset_Points[6] facing Default building facing degrees
Unit Group - Add (Last created unit) to Demon_Attune_Unit_Group
Unit - Create 1 Demonic Attunement Dummy for (Owner of (Triggering unit)) at Demon_Attune_SE_Offset_Points[7] facing Default building facing degrees
Unit Group - Add (Last created unit) to Demon_Attune_Unit_Group
Unit - Create 1 Demonic Attunement Dummy for (Owner of (Triggering unit)) at Demon_Attune_SE_Offset_Points[8] facing Default building facing degrees
Unit Group - Add (Last created unit) to Demon_Attune_Unit_Group
Wait 1.00 seconds
Unit Group - Pick every unit in Demon_Attune_Unit_Group and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Special Effect - Create a special effect attached to the origin of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the origin of (Triggering unit) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call DestroyGroup (udg_Demon_Attune_Unit_Group)
Custom script: call RemoveLocation (udg_Demon_Attune_Point)
Custom script: call RemoveLocation (udg_Demon_Attune_SE_Offset_Points[1])
Custom script: call RemoveLocation (udg_Demon_Attune_SE_Offset_Points[2])
Custom script: call RemoveLocation (udg_Demon_Attune_SE_Offset_Points[3])
Custom script: call RemoveLocation (udg_Demon_Attune_SE_Offset_Points[4])
Custom script: call RemoveLocation (udg_Demon_Attune_SE_Offset_Points[5])
Custom script: call RemoveLocation (udg_Demon_Attune_SE_Offset_Points[6])
Custom script: call RemoveLocation (udg_Demon_Attune_SE_Offset_Points[7])
Custom script: call RemoveLocation (udg_Demon_Attune_SE_Offset_Points[8])
Pet Abilities:
Giant Skeletal Warrior [Non-Triggered]:
Shield Bash: Bashs the enemy unit, dealing small damage and a short stun.
Fel Stalker [Non-Triggered]:
Mana Burn: Strikes the enemy with a bolt of negative energy, draining 125 mana.
Fel Guard [Triggered]:
Fel Charge:Sends the Felguard towards the targeted enemy unit, moving incredibly fast and dealing 200 damage to the unit, also dealing an additional 100 damage to nearby units around the Felguard.
Infernal [Triggered]:
Meteor Strike: Sends 8 small meteorites nearby towards the Infernal, causing 50 damage to whomever is hit by a Meteor.
Doom Guard [Non-Triggered]:
Demon Grasp: The Doom Guard stomps his hoof, dealing 100 damage to nearby units and stopping them from moving for 5 seconds. Does not work against Heroes.
Tell me what you think