Hi Small Problem

Söder

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Event for Shockwave

Hi i'm sry but i got a small problem that should be easy to fix :p

I don't know how to make an event for all the units that are hitted by a shockwave

I tried to make like this
Event:
A unit starts the effect of an ability
Condition:
Ability equals to Shockwave
Action:
BLABLABLA

but this didn't seem to work, please help me to pick the right event xD!
 
i think event and condition are good
but that BLABLABLA seems to be wrong, can u explain it?
or just right click on triger name in triger editor and copy as text, and paste it to [ wc3][/wc3 ]
 
Trigger:
  • Hit by wave
    • Events
      • Unit - A unit Finishes casting an ability
    • Conditions
      • (Ability being cast) Equal to Chain Luck
    • Actions
      • Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
      • Unit - Create 1 DummyunitWaveluck for (Owner of (Casting unit)) at (Position of (Target unit of ability being cast)) facing (Position of (Target unit of ability being cast))
      • Set Luckwave = (Last created unit)
      • Unit - Cause Luckwave to damage (Target unit of ability being cast), dealing (0.50 x (Max life of (Target unit of ability being cast))) damage of attack type Spells and damage type Normal
      • Unit - Remove Luckwave from the game
 
Trigger:
  • Hit by wave
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Chain Luck
    • Actions
      • Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
      • Unit - Create 1 DummyunitWaveluck for (Owner of (Casting unit)) at (Position of (Target unit of ability being cast)) facing (Position of (Target unit of ability being cast))
      • Set Luckwave = (Last created unit)
      • Unit - Cause Luckwave to damage (Target unit of ability being cast), dealing (0.50 x (Max life of (Target unit of ability being cast))) damage of attack type Spells and damage type Normal
      • Unit - Remove Luckwave from the game

I have tried both, noone works :/
 
it's a spell, every unit targeted by the shockwave are supposed to loose 50% of their max health
 
aha, so this wont be that easy, your trigger deals damage only to the targeted unit = the unit u clicked on to cast the spell :)
-to do what you want you will have to pick all units in front of the caster and deal damage to them but in this field im not very skilled som mby someone else will explain
 
hey i thought of one thing, the units aren't targeted by the shockwave(dough a shockwave htis a point), shouldn't there be something that picks all units that "channels" the spell or is affected by it?
 
ive searched a little and got to this
Code:
Event
Condition
Actions
 Set Point1 = (Position of (Triggering unit))
 Set Real1 = Facing of (Triggering unit)
 Set Unitgp = Pick every unit within 600.00 range of Point1 matching....
 Unit group - Pick every unit in Unitgp and do multiple actions -
  Loop - Actions
    Set Point2 = (Position of (Picked unit))
    Set Real2 = Angle between [B]Point1[/B] and [B]Point2[/B]

    If - Condition
      Real2 Less than 0.00
    Then - Actions
      Set Real2 = Real2 + 360.00
    Else - Actions

    If - Condition
      Real2 Less than (Real1 + 120)
      Real2 Greater than (Real1 - 120)
    Then - Actions
      ----This (Picked unit) is within the cone region----
    Else - Actions

Something like the above. Untested though. But should be workable unless I missed something.
 
Shockwave does not target units. You are going to need to generate a rect of the area covered by the spell and pick every unit in the group.
 
ok im gonna test it

woa, it works prefectly, here is the code
Trigger:
  • Untitled Trigger 002
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to shockwave x
    • Actions
      • Set point1 = (Position of (Casting unit))
      • Set real1 = (Facing of (Casting unit))
      • Set unitgp = (Units within 600.00 of point1) {"600" - you will have to play with this when you change the size of shockwave}
      • Unit Group - Pick every unit in unitgp and do (Actions)
        • Loop - Actions
          • Set point2 = (Position of (Picked unit))
          • Set real2 = (Angle from point1 to point2)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • real2 Less than 0.00
            • Then - Actions
              • Set real2 = (real2 + 360.00)
            • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • real2 Less than (real1 + 30.00) {"30" - you will have to play with this when you change the size of shockwave}
              • real2 Greater than (real1 - 30.00) {"30" - you will have to play with this when you change the size of shockwave}
              • (Owner of (Picked unit)) Not equal to (Owner of (Casting unit))
            • Then - Actions
              • Unit - Set life of (Picked unit) to 10.00%
            • Else - Actions
 
one more thing, how should i be able so that the units that are getting dmg by this wave ONLY belongs to player 9 (gray)
 
a rectangular region that a tigger can create by using this in one of your region conditions: "Region Centred at (Triggering Unit) of size 1200,200"
 
:p np

>>>a rectangular region that a tigger can create by using this in one of your region conditions: "Region Centred at (Triggering Unit) of size 1200,200"
triggers can create regions? i only see the option to move them
 
It does not work for me :( what have i done wrong?
Trigger:
  • Hit by wave
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Wave of Luck
    • Actions
      • Set point1 = (Position of (Casting unit))
      • Set real1 = (Facing of (Casting unit))
      • Set unitgp = (Units within 600.00 of point1)
      • Unit Group - Pick every unit in unitgp and do (Actions)
        • Loop - Actions
          • Set point2 = (Position of (Picked unit))
          • Set real2 = (Angle from point1 to point2)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • real2 Less than 0.00
            • Then - Actions
              • Set real2 = (real2 + 360.00)
            • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • real2 Less than (real1 + 30.00)
              • real2 Less than (real1 - 30.00)
              • (Owner of (Picked unit)) Not equal to (Owner of (Casting unit))
            • Then - Actions
              • Unit - Set life of (Picked unit) to 50.00%
            • Else - Actions
 
:p np

>>>a rectangular region that a tigger can create by using this in one of your region conditions: "Region Centred at (Triggering Unit) of size 1200,200"
triggers can create regions? i only see the option to move them

Its not in the 'regions' action tab. It is in things like: 'Unit is in region centred at (Triggering Unit) with size 1200,1200

or: Order (Picked unit) to move to (Centre of (Region centred at (YourUnit) with size 500,500

or any other 'in region' or 'move/cast/patrol/ect. at/to position' actions.
 
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