spyre03
New Member
- Reaction score
- 2
Title: High Speed RPG
Genre: Action RPG/Campaign
Concept:
- All players are allies.
- Neutral creeps are the enemies
- Each player chooses a hero
- There is only one path in a mazelike dungeon
- Random creeps keep on flowing in opposite direction.
- There is an ally AI unit named "VIP"
- Compared to players, it is weak and vulnerable to attacks.
- Players must protect the VIP no matter what.
- Players can control the VIP and they need him to enter key areas.
- Objective is to escort the VIP from the starting area to the goal.
- Each areas have bosses that are stronger than the heroes.
- Escorting of the VIP must be done in certain time limit for each area.
Unique points:
- Unlike other RPGs where each players go their own ways, in this map, you can see all 10 players fighting together to destroy their obstacles.
- Does not really use default hero models
- random creeps, doodads, and terrain so that every time you play, you encounter new things. Currently the array list goes over 100 for the level 1-3 creeps.
- auto teleport: something like in the polar escape where you don't have to restart from the
Currently working on heroes:
- Aqua Dragon: Agility hero with aquatic abilities. currently uses Shakra.
- Goblin Shredder: Strength hero with chemical abilities. currently uses foreked burn.
Abilities in the making:
- Forked Burn: replaced forked lightning model to the one for the "mana burn" so now it is green in color.
- Aqua Swarm: replaced locust swarm model with "wisp".
- Shakra: replaced shockwave model with something like water elemental death model. Looks cool.
Trigger Questions (please give me a link or an answer):
- how do you make the person who attacks his own teammate into a sheep temporalily?
- how do you make an ally AI player's unit to become controllable by ally human players?
- how do you make it such that like in DotA, when a creep dies, it gives off exp around the area of the dieing unit.
- how do you make it such that you press F9, I want the quest, details or something like instruction for the players to come out.
- how do you import a custom ability from lets say wc3sear.ch without having the problem of "missing trigger"? I did try but the ability animation does not appear.
Ideas required:
- nontriggered abilities: like you see above, ideas such as using mana burn graphics for "forked lightning"
- simple tiggered abilities: if you know how to make certain abilities using trigger, it would be nice if you can show me. Will give credit upon usage.
- Naming of the heroes, background story (like in DotA, when you select a hero, there is quite a detail about the character popping up. I'm not really good in english, so I hope people can help)
Requires backgrond Story for:
- Aqua Dragon: Agility hero with aquatic abilities. currently uses Shakra. (the bluish lizard of Naga)
- Goblin Shredder: Strength hero with chemical abilities. currently uses foreked burn. (like a big version of tinker, controlled by a goblin - I did not change the name, so you can search it in World editor)
Genre: Action RPG/Campaign
Concept:
- All players are allies.
- Neutral creeps are the enemies
- Each player chooses a hero
- There is only one path in a mazelike dungeon
- Random creeps keep on flowing in opposite direction.
- There is an ally AI unit named "VIP"
- Compared to players, it is weak and vulnerable to attacks.
- Players must protect the VIP no matter what.
- Players can control the VIP and they need him to enter key areas.
- Objective is to escort the VIP from the starting area to the goal.
- Each areas have bosses that are stronger than the heroes.
- Escorting of the VIP must be done in certain time limit for each area.
Unique points:
- Unlike other RPGs where each players go their own ways, in this map, you can see all 10 players fighting together to destroy their obstacles.
- Does not really use default hero models
- random creeps, doodads, and terrain so that every time you play, you encounter new things. Currently the array list goes over 100 for the level 1-3 creeps.
- auto teleport: something like in the polar escape where you don't have to restart from the
Currently working on heroes:
- Aqua Dragon: Agility hero with aquatic abilities. currently uses Shakra.
- Goblin Shredder: Strength hero with chemical abilities. currently uses foreked burn.
Abilities in the making:
- Forked Burn: replaced forked lightning model to the one for the "mana burn" so now it is green in color.
- Aqua Swarm: replaced locust swarm model with "wisp".
- Shakra: replaced shockwave model with something like water elemental death model. Looks cool.
Trigger Questions (please give me a link or an answer):
- how do you make the person who attacks his own teammate into a sheep temporalily?
- how do you make an ally AI player's unit to become controllable by ally human players?
- how do you make it such that like in DotA, when a creep dies, it gives off exp around the area of the dieing unit.
- how do you make it such that you press F9, I want the quest, details or something like instruction for the players to come out.
- how do you import a custom ability from lets say wc3sear.ch without having the problem of "missing trigger"? I did try but the ability animation does not appear.
Ideas required:
- nontriggered abilities: like you see above, ideas such as using mana burn graphics for "forked lightning"
- simple tiggered abilities: if you know how to make certain abilities using trigger, it would be nice if you can show me. Will give credit upon usage.
- Naming of the heroes, background story (like in DotA, when you select a hero, there is quite a detail about the character popping up. I'm not really good in english, so I hope people can help)
Requires backgrond Story for:
- Aqua Dragon: Agility hero with aquatic abilities. currently uses Shakra. (the bluish lizard of Naga)
- Goblin Shredder: Strength hero with chemical abilities. currently uses foreked burn. (like a big version of tinker, controlled by a goblin - I did not change the name, so you can search it in World editor)