1
1337D00D
Guest
Import Difficulty: Moderate
View attachment scrn.bmp
I've seen a couple people ask for this, but it was never made. Someone has made a different version of this in the past, however it leaks and it is more complex than it needs to be. So here is mine.
This spell launches a missile at a target. The missile will attempt to hit the target, but can miss if the target moves to fast.
You will need KaTTaNa's Handle Vars system, along with a gamecache variable called "GameCache" case sensitive and without quotes. If you already have it, you can skip this.
Importing:
The only thing you need to import is the HandleVars system above and the actual trigger inside the map. Once you have imported the spell, you MUST change the settings inside the trigger. You can customize which spell the trigger goes with, which unit the missile is, the turn rate of the missile, the damage caused for each level of the ability, and how fast the missile travels. You must have an ability to cast this, and a dummy unit that has the Locust ability.
Extras:
-You can change how long the missile will stay alive by adding a negative regeneration rate to the dummy missile unit.
-You can change the model art of the missile unit to be whatever you want.
View attachment Spell-HomingMissile.w3x
Enjoy!
EDIT: w00 post 140!
View attachment scrn.bmp
I've seen a couple people ask for this, but it was never made. Someone has made a different version of this in the past, however it leaks and it is more complex than it needs to be. So here is mine.
This spell launches a missile at a target. The missile will attempt to hit the target, but can miss if the target moves to fast.
You will need KaTTaNa's Handle Vars system, along with a gamecache variable called "GameCache" case sensitive and without quotes. If you already have it, you can skip this.
Importing:
The only thing you need to import is the HandleVars system above and the actual trigger inside the map. Once you have imported the spell, you MUST change the settings inside the trigger. You can customize which spell the trigger goes with, which unit the missile is, the turn rate of the missile, the damage caused for each level of the ability, and how fast the missile travels. You must have an ability to cast this, and a dummy unit that has the Locust ability.
Extras:
-You can change how long the missile will stay alive by adding a negative regeneration rate to the dummy missile unit.
-You can change the model art of the missile unit to be whatever you want.
View attachment Spell-HomingMissile.w3x
Enjoy!
EDIT: w00 post 140!