Setharoth114
New Member
- Reaction score
- 5
So, I'm making an AoS-style map and have been trying to get it to be 6v6. In order to do this, I planned to make two of the four neutral players into computes (I used neutral extra and neutral victim).
First I made the neutral extra player allied to 6 of my players, and unallied to the other six, and the same with neutral victim. I also edited the gaurd distance in the gameplay constants.
Most everything works fine. The creeps will spawn, move out, and attack each other just like a regular computer-controlled player would.
Unfourtanatly, everything goes wrong once they come into range of a tower. Once they get attacked by a tower, they run away once they reach about half-health (this only happens with towers, not normal units). I'm stuck because I don't know how to edit their AI so that they stop doing this. I would greatly appreciate any help.
First I made the neutral extra player allied to 6 of my players, and unallied to the other six, and the same with neutral victim. I also edited the gaurd distance in the gameplay constants.
Most everything works fine. The creeps will spawn, move out, and attack each other just like a regular computer-controlled player would.
Unfourtanatly, everything goes wrong once they come into range of a tower. Once they get attacked by a tower, they run away once they reach about half-health (this only happens with towers, not normal units). I'm stuck because I don't know how to edit their AI so that they stop doing this. I would greatly appreciate any help.