How come the dying unit won't explode?

Magazette2

New Member
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3
Code:
 Guistaro
    Events
        Unit - A unit enters (Playable map area)
    Conditions
        (Unit-type of (Triggering unit)) Equal to Ferrer
    Actions
        Set Guistaro = (Triggering unit)
        Trigger - Turn on Aura <gen>
        Trigger - Turn off (This trigger)

Code:
 Aura
    Events
        Unit - A unit Dies
    Conditions
        (Level of Guistaro Aura  for Guistaro) Greater than 0
        (Distance between (Position of (Triggering unit)) and (Position of Guistaro)) Less than or equal to 900.00
    Actions
        Unit - Explode (Triggering unit)
        Set Guistaro_position = (Position of (Triggering unit))
        Set Guistaro_group = (Units within 225.00 of Guistaro_position matching ((((Triggering unit) is A structure) Not equal to True) and (((Matching unit) belongs to an enemy of (Owner of Guistaro)) Equal to True)))
        Unit Group - Pick every unit in Guistaro_group and do (Actions)
            Loop - Actions
                Unit - Cause Guistaro to damage (Picked unit), dealing (15.00 + (5.00 x (Real((Level of Guistaro Aura  for Guistaro))))) damage of attack type Spells and damage type Normal
        Custom script:   call RemoveLocation (udg_Guistaro_position)
        Custom script:   call DestroyGroup (udg_Guistaro_group)
 

Sir Gordon

Decent User (I'm as good as you)
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43
...maybe because when you turn off the trigger there is no longer "Guistaro - triggering Unit"? :p
 

Magazette2

New Member
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3
the variable has still been set though

theres only one of that type of unit in the map every game
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
If i am not mistaken...though...

Death unit wont explode...you need to set it explode on death when the unit is alive
 

AceHart

Your Friendly Neighborhood Admin
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1,495
There's an action for that under "unit"...


On a related note, there's an ability called "AOE damage on death", which does area damage when the unit dies, according to the usual "targets allowed".
 

Magazette2

New Member
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3
Code:
 Aura
    Events
        Unit - A unit Dies
    Conditions
        (Level of Guistaro Aura  for Guistaro) Greater than 0
        (Distance between (Position of (Triggering unit)) and (Position of Guistaro)) Less than or equal to 900.00
    Actions
        Unit - Make (Triggering unit) Explode on death
        Set Guistaro_position = (Position of (Triggering unit))
        Set Guistaro_group = (Units within 225.00 of Guistaro_position matching ((((Triggering unit) is A structure) Not equal to True) and (((Matching unit) belongs to an enemy of (Owner of Guistaro)) Equal to True)))
        Unit Group - Pick every unit in Guistaro_group and do (Actions)
            Loop - Actions
                Unit - Cause Guistaro to damage (Picked unit), dealing (15.00 + (5.00 x (Real((Level of Guistaro Aura  for Guistaro))))) damage of attack type Spells and damage type Normal
        Custom script:   call RemoveLocation (udg_Guistaro_position)
        Custom script:   call DestroyGroup (udg_Guistaro_group)
like that

or should i just make it so that when the unit dies, i create a dummy unit where it died and explode the dummy unit?
 

Magazette2

New Member
Reaction score
3
Game Collapse

Code:
Aura
    Events
        Unit - A unit Dies
    Conditions
        (Level of Guistaro Aura  for Guistaro) Greater than 0
        (Distance between (Position of (Triggering unit)) and (Position of Guistaro)) Less than or equal to 900.00
        ((Triggering unit) is A Hero) Not equal to True
        ((Triggering unit) is A structure) Not equal to True
    Actions
        Set Guistaro_position = (Position of (Triggering unit))
        Unit - Create 1 Dummy for (Owner of (Triggering unit)) at Guistaro_position facing Default building facing degrees
        Unit - Explode (Last created unit)
        Unit - Remove (Triggering unit) from the game
        Set Guistaro_group = (Units within 225.00 of Guistaro_position matching ((((Triggering unit) is A structure) Not equal to True) and (((Matching unit) belongs to an enemy of (Owner of Guistaro)) Equal to True)))
        Unit Group - Pick every unit in Guistaro_group and do (Actions)
            Loop - Actions
                Unit - Cause Guistaro to damage (Picked unit), dealing (15.00 + (5.00 x (Real((Level of Guistaro Aura  for Guistaro))))) damage of attack type Spells and damage type Normal
        Custom script:   call RemoveLocation (udg_Guistaro_position)
        Custom script:   call DestroyGroup (udg_Guistaro_group)

when this trigger is fired the game collapses

any1 know why?
 

duyen

New Member
Reaction score
214
It shouldn't crash, there are no leaks or endless loops.

EDIT: Try removing the dummy unit, after it explodes.

Code:
Unit - Remove (Last created unit)
 

Exide

I am amazingly focused right now!
Reaction score
448
Code:
        Unit Group - Pick every unit in Guistaro_group and do (Actions)
            Loop - Actions
                Unit - Cause [COLOR="Red"]Guistaro[/COLOR] to damage (Picked unit), dealing (15.00 + (5.00 x (Real((Level of Guistaro Aura  for Guistaro))))) damage of attack type Spells and damage type Normal

What's Guistaro?
I'm guessing a unit of some sort. It was never set in the trigger, though.
What if this unit is dead when the trigger fires?

EDIT: Not sure if this matters or not, but there shouldn't be a space between: 'call RemoveLocation' and '(udg_Guistaro_position)', should be: 'call RemoveLocation(udg_Guistaro_position)' (same in the call DestroyGroup -function).
I doubt that's the reason the game crashes, though..
 

Magazette2

New Member
Reaction score
3
your allowed to have spaces between the RemoveLocation and the (udg arent you? or it doesnt work remove it then and therefore causes leaks?

bump

removeiung the unit after exploding it still crashes
 

Choppa

www.warcraft-gamers.po.gs
Reaction score
59
Use Explode on Death?

Code:
Gustionalo (Or whatever it's called)
    Events
        Unit - A unit enters (<Region>)
    Conditions
        <Your conditions>
    Actions
        Unit - Make (Triggering unit) Explode on death
 

Ghan

Administrator - Servers are fun
Staff member
Reaction score
889
I suppose there's always the A Unit's Life Becomes Less than 1. Then explode. That would probably work.
 

Choppa

www.warcraft-gamers.po.gs
Reaction score
59
What do you mean "it's an aura so it's always changing"? I'm not trying to be a smartass I am just wondering, how can it be an aura and what's the significace of it changing?
 

Ghan

Administrator - Servers are fun
Staff member
Reaction score
889
> unfortunately thats a specific unit event

So? That's what your first trigger would be for. To add the proper event to the second trigger.
 

Magazette2

New Member
Reaction score
3
basically theres an aura, that all units effected by the aura at time of death (all the conditions make that) then make it explode

if its not effected by the aura it wont explode

how can u make a group a secific unit?
 
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