If the speed of a unit doesn't change, there are a multitude of ways to (manually) display it, such as floating text or tooltips. Even if it changes, if it changes in a predictable manner (i.e. without the erratic human element of picking and choosing speed-changing items) such as only with leveling, you could easily keep track of the number in a variable. As for any JASS method (presumably to be able to get the speed at any given time), I won't go there (I don't know enough of it ).
I'm not sure about this but, here goes. Go to the unit's info in the Unit Editor, and set values to raw data (in one of the menus). Go to the line with the value you want (cool1 for example) and Note the ID of it. Then, similar to ability descriptions, write that in a Game - Auto-Timed Message with "<Unit> has an attack speed of <Cool1's ID>."
Well, it's a hero you're making, so take some time and figure out the unit's attack speed as a function of its agility, IAS, level, etc and just put that in the message.
Too much to handle to do that. (all attack speed modifiers, all abilities attack speed modifiers, all items attack speed modifier, all units base attack speed, and blablabla, you can't detect the level of a aura with trigger (only 0 for not applied and 1 for applied), so Endurance Aura will mess up the trigger..)
Actually you can find the level of an aura, just do a search for a hero with that particular aura within a region centered on the character you're calculating the speed of and check the level of his/her aura skill.
I'm bring this thread back to life because i haven't got an answer yet lol i still waiting.
i Need a answer For some calculations on a auto balancing program
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.