How do i do this in a trigger.

BassZ

New Member
Reaction score
1
if triggering unit = Mario
{
If triggering unit's hp < 50%
{
scale value = 1
}
if triggering unit's hp > 49%
{
scale value = 2
}
}

i hope you can understand that, i just dont know how to say that in a trigger event.
 

SFilip

Gone but not forgotten
Reaction score
634
Code:
Size
    Events
        Unit - <unit>'s life becomes Greater than ((Max life of <unit>) / 2.00)
    Conditions
    Actions
        Animation - Change (Triggering unit)'s size to (200.00%, 200.00%, 200.00%) of its original size
 
M

Masterfrog

Guest
You don't put that in the event, you put that in the actions, using a If Then Else action.
 

BassZ

New Member
Reaction score
1
uh?

ok this is what i have

event:
Condetion:
-(unit type of(triggering unit)) equal to Mario
action
-((if life of(triggering unit)greater then 50.00) then do (animation - change (triggering unit)'s size to (200.00%, 200.00%, 200.00%) of its original size) else do (animation - change (triggering unit)'s size to (100.00%, 100.00%, 100.00%) of its original size)

and nothing happens... im realy sorry im a newb to this >.<
 

BassZ

New Member
Reaction score
1
?

well is there an event like "player owns triggering unit"? cuz i want the effect to work all the time, so it always checks to see if the model size is big or small.
 

lh2705

Just another Helper
Reaction score
111
Code:
If
Percentage Life of (Triggering Unit) Greater than or equal to 50.00
Then
Change Triggering Unit's size to 200%,200%,200% of its original size
Else
Change Triggering Unit's size to 100%,100%,100% of its original size

i think it should work
 
Reaction score
149
Its a value, not percent. If it would be percent, it owuld show as 50%

You have to use

Code:
 (Life of (Triggering unit)) equal to or higher than (Max life of (Triggering unit))

>well is there an event like "player owns triggering unit"? cuz i want the effect to work all the time, so it always checks to see if the model size is big or small.

No, there isn't.
But setting scale works until you un-scale it. It mean you will also need a trigger to scale down your units when it life becomes lower than 50%.

How can unit gain 50% life? Only by regen or do you have to pick some items, etc?
 

BassZ

New Member
Reaction score
1
well

well basicly i want it to always check the triggering units life, if its hp > 49% its scale is 200% if it is less its normal. The unit can regen,item, or health fountain its life back.
 
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