How do i make autocast?

Crazy-Host

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Hi, Im looking on a tutorial on how to make a neutral hostile custom made unit autocast abilities..
 

jig7c

Stop reading me...-statement
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when you say autocast? do you mean like searing arrows/heal/slow autocast or
like war stomp, thunder clap, storm bolt???
 

jig7c

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just order it to cast it thru triggers...

when that unit is being attacked, give it a random chance to cast that spell... there is no other way, you have to use triggers...

Trigger:
  • events
    • a unit is attacked
    • conditions
      • attacked unit equal to <your custom unit>
      • random number between 1 and 5 equal to 1
    • actions
      • order attacked unit to cast <your spell's order id> on attacking unit
 

Bogrim

y hello thar
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In the Object Editor, there is a field above the unit abilities called "Default Active Ability". Put the ability you wish for the unit to auto-cast in this field (in addition to the list of normal abilities). This will make the unit-type auto-cast the ability in its default behavior.
 

Crazy-Host

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How would i make it auto cast if the unit is not going to get attked? Cause my unit is suppose to be like a referee... it's invulnerable and it's going to randomly cast spells
 

jig7c

Stop reading me...-statement
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then use the event - Every (random number between 10 and 45) seconds of game time

make sure you uncheck, Fixed Random Seed in the settings of the map...
 

Slapshot136

Divide et impera
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then use the event - Every (random number between 10 and 45) seconds of game time

make sure you uncheck, Fixed Random Seed in the settings of the map...

just so you know, that would pick a time between 10 and 45 seconds, and then go with that time for the rest of the game - probably not what you intended (even with fixed seed unchecked)
 
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