Temporary or forever?
Forever: Object editor > Units > The unit(ex. Footman) > Abilities - Normal > Add Ability > Invulnerable (Neutral)
With triggers:
Trigger
Events
Unit - A unit enters Region 000 <gen>
Conditions
Actions
Unit - Add Invulnerable (Neutral) to (Triggering unit)
Even if you trigger it, it will be forever.
You can remove invunerability by making it a buff (so the invuln. expires when the buff expires) or you can remove via trigger
Unit - Make <Unit> (Invunerable/Vunerable)
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.