How? If Team1 Units in region X >Team2 units in region x? Thank you

M

mightyone

Guest
Thank you for reading this post, and I appreciate any help. I am modding preschool showdown, and I've divided the map into regions.

I would like for the game to transfer control of a guard tower in the middle of a region to the team, and give 1 gold per second to every player of the team, that has more units on a region than the other team.

Also, if anyone has any other ideas for the rewards for holding a region, please say them.

Also, is it possible for a unit's ranged attack, or for some other way of shooting a missile, to land innacurately? Like at a random location within the radius of the target?

Thank you again for your time
 
Okey try something like this:

Event
Every 1 second
Condition
Action
Pick every unit in Region 001
Loop
If
(Picked unit) is an ally of Player 1
Then
Add (Picked unit to Group 1
Else
If
(Picked unit) is an ally of Player 5
then
Add (picked Unit to group 2
else
If
Number of units in Group 1 greater than group 2
Then
Pick every unit in Group 1
Give 1 gold to (Picked unit)
Else
Pick every unit in Group 2
Give 1 gold to (Picked unit)
 
Draphoelix, I am not sure that your triggers work. Did you mean for:

If
Number of units in Group 1 greater than group 2
Then

to follow an else?
Also, you said "Give 1 gold to (Picked unit)", while i wanted to give one gold/second to every player of the team which has the majority of units in an area, for every hill they have, so does giving gold to a unit give it to its owner?

I was not able to get world editor to do the last part of the instructions, whether they work or not. But I used the rest of your instructions, and created this:

number of untis on hilltop Copy

Events
Time - Every 1.00 seconds of game time

Conditions

Actions
Unit Group - Pick every unit in (Units in middle hilltop <gen>) and do (Actions)
Loop - Actions
If (((Picked unit) belongs to an ally of Player 1 (Red)) Equal to True) then do (Unit Group - Add (Picked unit) to UnitGroup1) else do (Do nothing)
If (((Picked unit) belongs to an ally of Player 6 (Orange)) Equal to True) then do (Unit Group - Add (Picked unit) to UnitGroup2) else do (Do nothing)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in UnitGroup1) Greater than (Number of units in UnitGroup2)
Then - Actions
Player - Add 1 to Player 1 (Red) Current gold
Player - Add 1 to Player 2 (Blue) Current gold
Player - Add 1 to Player 3 (Teal) Current gold
Player - Add 1 to Player 4 (Purple) Current gold
Player - Add 1 to Player 5 (Yellow) Current gold
Else - Actions
Do nothing


Here's what this does: When a unit enters the area, it starts giving one gold per second from then on whether it stays in the area or not, and it gives one gold per second for every unit in the area. I don't know why it's doing this.
 
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