How to edit the model of the unit?

Igor_Z

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I was searching for this in the Data editor but It looks like so complicated. I made 1 dark templar and then I edited his model somehow, I dunno how and sometimes he spawns as the usual templar and sometimes he is with 1 sword(Like a zealot or something). How can I change its model successfully? And I would be glad if someone told me how to edit the projectile of the ranged unit? Ty for your time
Igor_Z
 

13lade619

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'thing is editing a model (or pretty much anything), you have to comb through a lot of data.
and Model is a type of its own.

For the unit's model (any of the unit subtypes), you have to go to the

Unit -> Actor -> Model

in short, go to the unit's actor. there find the actor's model field
and set it to another default one...
 
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Also, recall that the Dark Templar has two different models. One is randomly chosen when a Dark Templar is created.
You can change this behaviour at Unit -> Model -> Variation Count, I believe.
 

Igor_Z

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Also, recall that the Dark Templar has two different models. One is randomly chosen when a Dark Templar is created.
You can change this behaviour at Unit -> Model -> Variation Count, I believe.
Thank you... Just what I needed

little more complicated.

Units have Weapons,
Weapons have Effects... in this case a Launch Missile (Effect).
The Launch Missile uses a Projectile(Unit).

Projectiles are units themselves and have Actors and actors have Models.
I'll try to do something... Thanks for the fast reply though.
So when you guys are here mind giving me a small tip on how to use variables? It's so different from the wc3 editor. You set variables in different sections. Do I set them in the same trigger or not?
 
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