How to make a Dungeon Loot System?

NightFelix

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Tittle. And also is there any tutorial/demo map?

For example, 2 hero entering ABC Dungeon and kill ABC Boss, move last 2 specific hero to other room to take their loot and then after that move back to last saving town region.
 

D.V.D

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You need to sacrifice a piece of your map for that unless you use dialogs. You need something like this:

Trigger:
  • Events: A Unit Dies
    • Conditions: Dying Unit is equal to Boss A
    • Actions: Unit:Move TriggeringUnit instantly to Center of LootReigon
    • Create ItemA at Center of LootReigon
    • Create ItemB at Center of LootReigon
    • Create ItemC at Center of LootReigon


This would work but only for one player. You would need the same amount of reigons as maximum amount of users in your map. So do something like this:

Trigger:
  • Events: A Unit Dies
    • Conditions: Dying Unit is equal to Boss A
    • Actions: If all Conditions are true then do actions and Else do actions:
      • Conditions: Owner of TriggeringUnit equal to Player1 Red
      • Actions:Unit:Move TriggeringUnit instantly to Center of LootReigon1
        • Create ItemA at Center of LootReigon
        • Create ItemB at Center of LootReigon
        • Create ItemC at Center of LootReigon
      • ElseActions: Do Nothing


Do this but for every player so repeat the If/Then/Else action and change the player to the next available user and change the reigon to the desired region.
 

NightFelix

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Okay, now I get that. So what if I want to...

Inside the Dungeon, RedPlayer_Hero and TealPlayer_Hero have slain the DungeonBoss, the RedPlayer_Hero move to RedPlayer_LootRegion to get his item, while another TealPlayer_Hero move to TealPlayer_LootRegion to get his item.

*BluePlayer_Hero didn't join their Dungeon Raid so won't get the item.
*RedPlayer and TealPlayer are entering their separate looting region.
 

D.V.D

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You could pick every unit in range of the boss, or look up AndrewGouso's system that shows which hero's helped kill another hero. Ill post the link for you. Once you check what hero's killed the boss, you get their owners and move them to the reigon.

EDIT: Sorry, couldn't ind it. I can't help you with that part unless you do the every hero in reigon thing.
 

NightFelix

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Thats okay, so what about, setting dropping item rate?

for example:
*When hero sent to lootregion, have 50% chance to drop claw of attack, then have 50% chance to drop clown of kings.
OR
*When hero sent to lootregion, have 50% chance to drop claw of attack, then have 50% chance to drop clown of kings, BUT only one item will spawn inside the lootregion for one time.
 

NightFelix

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Trigger:
  • Events
    • Unit - A unit owned by Player 12 (Brown) Dies
    • Conditions
      • (Unit-type of (Dying Unit)) Equal to Boss
    • Actions
      • Unit Group - Pick every unit in (Units within 1000.00 of (Position of (Dying Unit))) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Picked unit) is A Hero) Equal to True
              • (Owner of (Picked unit)) Equal to Player 1 (Red)
            • Then - Actions
              • Unit - Move (Picked unit) instantly to (Center of RedLootRegion <gen>)
              • Item - ???
            • Else - Actions


How to set chance to drop those item?
 

D.V.D

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You can clikc on him in WE and put in items he drops on death, you can also make a trigger like this:
Trigger:
  • Boss Items
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Random integer number between 1 and 100) Less than or equal to (Chance)
    • Actions
      • Set Loc = Position of (Triggering unit)
      • Item - Create Sword at Loc
      • Item - Create Shield at Loc
      • Item - Create Armour at Loc
      • Item - Create Helmet at Loc
 
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