staind25
TH.net Regular
- Reaction score
- 7
I have a custom unit based off of a Footman that I want to avoid specific tiles. The reason being, I have a path drawn for it, and when I order it to "attack-move", I want it to follow that path. It would really cut down on the triggering (Map is large and the unit's going across the map).
Is this possible? If so, how do I go about doing this?
My idea was to somehow use the object editor, and a little triggering if necessary. I was thinking of checking "Editor - Has Tileset Specific Data", but from there, I'm not sure how to specify that I want snow to be unwalkable for that unit.
Thank you
Is this possible? If so, how do I go about doing this?
My idea was to somehow use the object editor, and a little triggering if necessary. I was thinking of checking "Editor - Has Tileset Specific Data", but from there, I'm not sure how to specify that I want snow to be unwalkable for that unit.
Thank you