Oh right, Well it should say in the jass script called "GUI Friendly Damage Reduction" but basically in short, copy / paste the catagory called "GDD" in the overpower map into any other map you want. Then to activate it, in Events put in. That begins the trigger when someone deals damage. Umm I'll just link the respective variables to use:Trigger:
- Game - GDD_Event becomes Equal to 0.00
*GDD_Damage is the amount of damage, replacing Event Response - Damage Taken.
*GDD_DamagedUnit is the damaged unit, replacing Event Response - Triggering Unit.
*GDD_DamageSource is the damaging unit, replacing Event Response - Damage Source.
I have no idea how the jass side of it works, I'm a GUI kid, not jassy
is it mui i got like 5 passiv spells