R
Razzanda
Guest
In this scenario there are 36 squares in a 6 by 6 matrix. Between each of the squares is a gate in all 60 gates. For this particular map I want the gates to open and closed on a set pre-selected interval. At the beginning all the gates are open so the players can spread out among the squares, however, after lets say 1-2 minutes, the real triggering begins. The catch is that I want all the gates to be randomly opened or closed. For example a gate is open during time intervals A and B, but closes on C, opens on D, stays open on E, and so on. So that the pattern of open and closed gates is completely arbitrary and generated by the game. The second catch is that I want at least one gate in every square to be open at all times. I’m somewhat new at programming something this complex, at least to me, so any help would be greatly appreciated. If you need any other details, let me know.


