I tried to use the multiboard from the tutorial. I copied senkin's multiboard straight from the map and it does not work correctly. Can anyone give me a link to a working multiboard that just keeps track of kills?
The reason I wanted a multiboard was because I wanted to add stuff to it later, but wanted the basics because my current multiboard does not work. So I was thinking maybe someone could help me with the basics of getting just a multiboard with kills for now to make sure it works and then build from there. Thanks for your help. Reps.
Ok, so here's my modified version of the multiboard:
Trigger:
Create Multiboard Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Set Player_Count = (Number of players in (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing))))
Multiboard - Create a multiboard with 3 columns and (1 + Player_Count) rows, titled Vampires vs. Vampir...
Multiboard - Set the text for (Last created multiboard) item in column 2, row 1 to Player
Multiboard - Set the text for (Last created multiboard) item in column 3, row 1 to Kills
-------- Now set the fields for the first row, AND our player rows. --------
For each (Integer A) from 1 to (1 + Player_Count), do (Actions)
Loop - Actions
Multiboard - Set the display style for (Last created multiboard) item in column 1, row (Integer A) to Show text and Show icons
Multiboard - Set the display style for (Last created multiboard) item in column 2, row (Integer A) to Show text and Hide icons
Multiboard - Set the display style for (Last created multiboard) item in column 3, row (Integer A) to Show text and Hide icons
Multiboard - Set the width for (Last created multiboard) item in column 1, row (Integer A) to 2.00% of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2, row (Integer A) to 12.25% of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 3, row (Integer A) to 2.50% of the total screen width
-------- Quickly change the top row to hide that icon.... --------
Multiboard - Set the display style for (Last created multiboard) item in column 1, row 1 to Show text and Hide icons
-------- DEFINE PLAYERS ON THE BOARD --------
-------- List defines the spots on the board, the rows. Starts at second row. --------
Set List = 2
Player Group - Pick every player in (All players matching ((((Matching player) slot status) Equal to Is playing) and (((Matching player) controller) Equal to User))) and do (Actions)
Loop - Actions
-------- Mutiboard_Spots keeps track of which row a player has been put on. It is an integer array. --------
Set Multiboard_Spots[(Player number of (Picked player))] = List
Multiboard - Set the icon for (Last created multiboard) item in column 1, row List to ReplaceableTextures\CommandButtons\BTNHeroDreadLord.blp
Multiboard - Set the text for (Last created multiboard) item in column 2, row List to (Player_Colors[(Player number of (Picked player))] + ((Name of (Picked player)) + |r))
Multiboard - Set the text for (Last created multiboard) item in column 3, row List to 0
Ok... I fixed this problem by having the "initial" trigger fire before the multiboard trigger. So now the multiboard stays up, but it is still bugged because the score is never correct (usually everyone has same kill count no matter what). Could this have to do with giving control to active players?
I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
I would like to see it again like Ghan had it the first time with pagination though - without the pagination that view will not work but with pagination it just might...