TooSlowFcker
New Member
- Reaction score
- 10
I saw this trigger on several other maps my friend found fun
so i was confused when there was no event, so i was wondering if there is like a default event that occurs on
so i was confused when there was no event, so i was wondering if there is like a default event that occurs on
Code:
Defeat Quitting Player
Events
Conditions
((Player((Integer A))) slot status) Not equal to Is playing
isPlaying[(Integer A)] Equal to True
Actions
Unit Group - Pick every unit in (Units owned by (Player((Integer A)))) and do (Unit - Explode (Picked unit))
Game - Defeat (Player((Integer A))) with the message: You have been defea...
Set isPlaying[(Integer A)] = False
Trigger - Run Victory <gen> (checking conditions)