Ininterruptible Channel spell

Zhardin

New Member
Reaction score
0
How would I make 'Channel' uninterruptible?

I need the unit to remain vulnerable, because the objective is to protect this unit until the spell finishes. It really disrupts the atmosphere if this unit is interrupted.
 

canons200

New Member
Reaction score
50
yes, Magic Immune will immune the spell. But you channeling spell is still possible stopped by some passive skill such as bash, and ensnare.

you can try alternative method such as shorten the duration, use dummy to cast and teamwork!!! ask someone be the bait so you will have sifficient time to cast the spell.
 

skyblader

You're living only because it's illegal killing.
Reaction score
159
Maybe u can try doing it manually, something like when the unit casts a spell, pause it and let's say, 5 seconds later, create a dummy unit and cast the spell.
 

CAPSLOCKFTW

Member
Reaction score
5
-Event
Unit starts channeling a spell
-Condition
Event response - Channeling spell equal to "ChuckNorris"
-Action
Set Temp_Channel = Channeling Unit
Pause (Channeling Unit) For 5 seconds
(don't remember this part) Order casting unit to do (Channel) animation
turn on trigger "ChuckChannel"
wait 5 seconds
Create 1 (dummy) for (triggering player) at location of (casting unit)
Add an expiration timer of 1 to (Last Created Unit)
Order (Last created unit) to Stomp
Turn off trigger "ChuckChannel"
Unpause (Channeling Unit)
Custom script: call DestroyGroup (udg_Temp_Channel)

Next trigger is disabled at begginning. (Its the ChuckChannel trigger)
-Event
Every 1 seconds
-Conditions
-Actions
Order Temp_Channel to do (Channel) animation.

Temp_Channel is unit variable (don't know if custom script will work)
It currently leaks so if you want to use this and don't know how to fix leaks then notify me and I'll fix it, else I will maybe not notice that u have written a reply. Or ask someone else do to it:D

Can't use my editor right now so I hope this works. If the ChuckChannel makes the units animation to look weird it can also be activated when someone attacks the channeling unit.
 

HeX.16

Isn't Trollin You Right Now
Reaction score
131
Pausing a unit is buggy. It solve this make another trigger so when the triggering unit gets an order to stop the dummy and unpause him.
Also rather use triggering unit and not channeling unit.
 

Carnerox

The one and only.
Reaction score
84
yes, Magic Immune will immune the spell. But you channeling spell is still possible stopped by some passive skill such as bash, and ensnare.

you can try alternative method such as shorten the duration, use dummy to cast and teamwork!!! ask someone be the bait so you will have sifficient time to cast the spell.

Dang i forgot about bash, but im sure that bash doesn't hit immune. :(
 

Zhardin

New Member
Reaction score
0
Wow thanks for all the help!

I gave him Spell Immunity, and that's already a giant step forward. I don't know why I didn't think of that.

He's now only rarely interrupted. Now if I can just stop stuff like Bash/Ensnare/etc., that'll finish the job. Perhaps I could give him a unit type that's not compatible with Bash/Ensnare/etc., but still vulnerable to normal attacks?

I should also mention that the players have no control over the unit. It's kind of a 'protect the vulnerable ally' sort of map.
 

eclypt

New Member
Reaction score
4
LoL! just make a dummy to cast this spell. and then put a unit closer to this dummy and play it Spell Animation, and now, if the Bash "stun" him, the spell will not stop, cause it's a dummy who is casting it...
 

canons200

New Member
Reaction score
50
LoL! just make a dummy to cast this spell. and then put a unit closer to this dummy and play it Spell Animation, and now, if the Bash "stun" him, the spell will not stop, cause it's a dummy who is casting it...

this can be abuse, what i mean is that, simple use the spell and then quickly follow another action, such as move, attack. Because the dummy will cast for you for the remaining time.

in order to make the unit look-like-is-still-channeling-the-spell, i suggest that using some thing that will stop triggering unit himself action, such as pause, stun, or other similar ability, and order the dummy to cast the spell on enemy
.
So in overall, if you cast the spell, your unit is sealing or disable for the period, but your dummy will continue casting the spell. After the period is over, unseal your unit.

i think this should be the close result.
 

Bogrim

y hello thar
Reaction score
154
Why do you need to use a channel spell? Could you not just simply run a timer and check if the unit is still alive when the timer runs out?
 

CAPSLOCKFTW

Member
Reaction score
5
Don't know if this is possible:
Change the dummy units model to the same that the channeling hero has.
Make dummy unit flying so he wont appear beside the hero
Create it at the point of channeling hero and do the dummys channel animation
Change the heroes model to NONE so he can't be seen and then pause him
Other units will still attack the hero but when bash is applied the channeling wont stop cause its timed by trigger and animation is done by dummy.
 

Potatisbil

New Member
Reaction score
6
How about making your unit into a building instead? If he's supposed to be stationary, that is.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • WildTurkey WildTurkey:
    is there a stephen green in the house?
    +1
  • The Helper The Helper:
    What is up WildTurkey?
  • The Helper The Helper:
    Looks like Google fixed whatever mistake that made the recipes on the site go crazy and we are no longer trending towards a recipe site lol - I don't care though because it motivated me to spend alot of time on the site improving it and at least now the content people are looking at is not stupid and embarrassing like it was when I first got back into this like 5 years ago.
  • The Helper The Helper:
    Plus - I have a pretty bad ass recipe collection now! That section of the site is 10 thousand times better than it was before
  • The Helper The Helper:
    We now have a web designer at my job. A legit talented professional! I am going to get him to redesign the site theme. It is time.
  • Varine Varine:
    I got one more day of community service and then I'm free from this nonsense! I polished a cop car today for a funeral or something I guess
  • Varine Varine:
    They also were digging threw old shit at the sheriff's office and I tried to get them to give me the old electronic stuff, but they said no. They can't give it to people because they might use it to impersonate a cop or break into their network or some shit? idk but it was a shame to see them take a whole bunch of radios and shit to get shredded and landfilled
  • The Helper The Helper:
    whatever at least you are free
  • Monovertex Monovertex:
    How are you all? :D
    +1
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top