I made this simple trigger:
the buff always stay level 1.... Why? I does have 5 different levels, with different bonus. I double tchecked that to be sure there was no problem there. I have some similar abilities that works. The only difference I can see in this one is that the main skill is based on channel. If that makes a differenc, why? It makes no sense since the unit do gain the skill, but only at lv1 ... grrrr...
Trigger:
- Nasty Plot H
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- ((Ability being cast) Equal to Nasty Plot (H) (Lv44)) or (((Ability being cast) Equal to Nasty Plot (H) (Lv55)) or ((Ability being cast) Equal to Nasty Plot (H) (Lv90)))
- Actions
- Unit - Add Nasty Plot ( Buff ) to (Triggering unit)
- Unit - Add Nasty Plot (Look) to (Triggering unit)
- Unit - Set level of Nasty Plot ( Buff ) for (Triggering unit) to (Level of (Ability being cast) for (Triggering unit))
- Wait 30.00 seconds
- Unit - Remove Nasty Plot ( Buff ) from (Triggering unit)
- Unit - Remove Nasty Plot (Look) from (Triggering unit)
- Events
the buff always stay level 1.... Why? I does have 5 different levels, with different bonus. I double tchecked that to be sure there was no problem there. I have some similar abilities that works. The only difference I can see in this one is that the main skill is based on channel. If that makes a differenc, why? It makes no sense since the unit do gain the skill, but only at lv1 ... grrrr...