Hey everyone,
Im designing a hero for my map and after hours of thinking and writing etc Ive come with a final decition on him.
Now Im wondering if the mechanic I had in mind for him is acctually possible.
Basicly the hero is supose to be able to shapeshift into another "hero" so let me give you an example.
Basic hero:
3 basic ability's
the hero then reaches lvl 6 and is able to pick his Shapeshift spell lvl 1.
the hero then continues to level normally and being able to pick skills etc normally.
now if the hero uses the shapeshift spell the hero becomes a completly diffrent hero with a completly diffrent set of 3 basic abilitys but the same ultimate spell just if youd click on it while it was active on the other hero you'd convert back.
Now I want the hero you convert into to start at the same level as the hero you already have and I want you to be able to level up the 3 basic abilitys just like you would with the basic hero.
here comes the tricky part, I want the heros to have the same skills chosen at the same levels as when they convert, and I want them to level at the same speed as well so for an example;
Hero X levels to lvl 6 and has so far choosen skills "fireball" lvl 3 and "flame nova" lvl 2 and "hero convert" lvl 1
the player now uses the hero convert skill to convert into the new hero Y and thus starts at lvl 6 with 5 unused skill points and the skill "hero convert" lvl 1 already choosen, he then goes to level up "frostbolt" lvl 3 and "frost nova" lvl 2
Now he playes as hero Y till level 10 but then decites to convert back to hero X, now hero X is at level 10 and should have all the same skills he had picked so far but with 4 unused skill points as he leveld up as hero Y.
he then playes hero X till level 12 and then converts back to hero Y that then has all the skills he previusly had at their correct levels but with 2 extra skill points to spend.. etc etc
Now my question is, is this possible ?, is it possible to do as a trigger without using JASS (GUI I think its called?) and as a MUI spell for online or LAN games with multiple players.
if so then how would I go about doing this, mind you the spells and concept of the hero I used in the example is not even close to what Im creating but here for the sake of exampling what Im trying to do : )
Im designing a hero for my map and after hours of thinking and writing etc Ive come with a final decition on him.
Now Im wondering if the mechanic I had in mind for him is acctually possible.
Basicly the hero is supose to be able to shapeshift into another "hero" so let me give you an example.
Basic hero:
3 basic ability's
the hero then reaches lvl 6 and is able to pick his Shapeshift spell lvl 1.
the hero then continues to level normally and being able to pick skills etc normally.
now if the hero uses the shapeshift spell the hero becomes a completly diffrent hero with a completly diffrent set of 3 basic abilitys but the same ultimate spell just if youd click on it while it was active on the other hero you'd convert back.
Now I want the hero you convert into to start at the same level as the hero you already have and I want you to be able to level up the 3 basic abilitys just like you would with the basic hero.
here comes the tricky part, I want the heros to have the same skills chosen at the same levels as when they convert, and I want them to level at the same speed as well so for an example;
Hero X levels to lvl 6 and has so far choosen skills "fireball" lvl 3 and "flame nova" lvl 2 and "hero convert" lvl 1
the player now uses the hero convert skill to convert into the new hero Y and thus starts at lvl 6 with 5 unused skill points and the skill "hero convert" lvl 1 already choosen, he then goes to level up "frostbolt" lvl 3 and "frost nova" lvl 2
Now he playes as hero Y till level 10 but then decites to convert back to hero X, now hero X is at level 10 and should have all the same skills he had picked so far but with 4 unused skill points as he leveld up as hero Y.
he then playes hero X till level 12 and then converts back to hero Y that then has all the skills he previusly had at their correct levels but with 2 extra skill points to spend.. etc etc
Now my question is, is this possible ?, is it possible to do as a trigger without using JASS (GUI I think its called?) and as a MUI spell for online or LAN games with multiple players.
if so then how would I go about doing this, mind you the spells and concept of the hero I used in the example is not even close to what Im creating but here for the sake of exampling what Im trying to do : )